public void AddChain(int num, int colorNum) { chainNum++; if (maxChainNum < chainNum) { maxChainNum = chainNum; } score += chainNum * num; score += colorNum - 1; if (IsBasilisk(score)) { StartCoroutine((Basilisk())); } if ((chainNum % 5 == 0) && (chainNum > 0)) { FM.AddBonusPuyo(); } GetComponent <UIManager>().DrawChainNum(chainNum); FieldManager.audio.CallChain(chainNum - 1); //音鳴らす:連鎖数-1 chainingFrag = true; chainTime = 0; }