示例#1
0
    IEnumerator Escape(Collision2D collision)
    {
        yield return(new WaitForSeconds(1.2f));

        if (Math.Abs(gameObject.transform.position.x - collision.transform.position.x) <= 0.55f && _col && Math.Abs(gameObject.transform.position.y - collision.transform.position.y) <= 0.55f)
        {
            FieldGenerator.ChEnemy("Enemies: " + (GameObject.FindGameObjectsWithTag("Enemy").Length - 1));
            Destroy(gameObject);
        }
    }
示例#2
0
    IEnumerator CheckEmeny(GameObject enemy)
    {
        yield return(new WaitForSeconds(2.5f));

        foreach (GameObject item in GameObject.FindGameObjectsWithTag("Enemy"))
        {
            if (item == enemy)
            {
                Destroy(enemy);
            }
        }
        FieldGenerator.ChEnemy("Enemies: " + (GameObject.FindGameObjectsWithTag("Enemy").Length));
    }
示例#3
0
    IEnumerator KillEnemy(GameObject col)
    {
        if (col.GetComponent <Rigidbody2D>() != null)
        {
            Destroy(col.GetComponent <Rigidbody2D>());
        }
        if (col.GetComponent <BoxCollider2D>() != null)
        {
            Destroy(col.GetComponent <BoxCollider2D>());
        }

        FieldGenerator.ChEnemy("Enemies: " + (GameObject.FindGameObjectsWithTag("Enemy").Length - 1));
        FieldGenerator.ChScore(100);
        col.gameObject.GetComponent <Animator>().SetBool("IsDead", true);
        yield return(new WaitForSeconds(0.1f));

        Destroy(col);
    }