public ExplosionDamage(MyCharacterController attacker, MyCharacterController target,FieldActionController.ExplisionLevel level, int damage)
     : base(attacker, target)
 {
     Level = level;
     Damage = damage;
     AllowGainExp = level == FieldActionController.ExplisionLevel.ONE;
 }
 public ExplosionObject(MyCharacterController owner,Vector2 center, FieldActionController.ExplisionLevel level,ObjectEntity[] targets)
     : base(owner)
 {
     Targets = targets;
     Center = center;
     Level = level;
     Damage = 0;
 }
 public ExplosionObject(Vector2 center, FieldActionController.ExplisionLevel level, ObjectEntity[] targets)
     : this(null, center, level, targets)
 {
 }