public ExplosionDamage(MyCharacterController attacker, MyCharacterController target,FieldActionController.ExplisionLevel level, int damage) : base(attacker, target) { Level = level; Damage = damage; AllowGainExp = level == FieldActionController.ExplisionLevel.ONE; }
public ExplosionObject(MyCharacterController owner,Vector2 center, FieldActionController.ExplisionLevel level,ObjectEntity[] targets) : base(owner) { Targets = targets; Center = center; Level = level; Damage = 0; }
public ExplosionObject(Vector2 center, FieldActionController.ExplisionLevel level, ObjectEntity[] targets) : this(null, center, level, targets) { }