示例#1
0
 internal static extern void PlayerManager_FetchRecentlyPlayed(
     HandleRef self,
     /* from(DataSource_t) */ Types.DataSource data_source,
     /* from(PlayerManager_FetchListCallback_t) */ FetchListCallback callback,
     /* from(void *) */ IntPtr callback_arg);
示例#2
0
 internal static extern void PlayerManager_FetchRecentlyPlayed(HandleRef self, Types.DataSource data_source, FetchListCallback callback, IntPtr callback_arg);
 internal static extern void QuestManager_FetchList(
     HandleRef self,
  /* from(DataSource_t) */Types.DataSource data_source,
  /* from(int32_t) */int fetch_flags,
  /* from(QuestManager_FetchListCallback_t) */FetchListCallback callback,
  /* from(void *) */IntPtr callback_arg);
示例#4
0
 internal static extern void PlayerManager_FetchRecentlyPlayed(
     HandleRef self,
      /* from(DataSource_t) */ Types.DataSource data_source,
      /* from(PlayerManager_FetchListCallback_t) */ FetchListCallback callback,
      /* from(void *) */ IntPtr callback_arg);
 internal static extern void QuestManager_FetchList(HandleRef self, Types.DataSource data_source, int fetch_flags, FetchListCallback callback, IntPtr callback_arg);
示例#6
0
 internal static extern void QuestManager_FetchList(
     HandleRef self,
     /* from(DataSource_t) */ Types.DataSource data_source,
     /* from(int32_t) */ int fetch_flags,
     /* from(QuestManager_FetchListCallback_t) */ FetchListCallback callback,
     /* from(void *) */ IntPtr callback_arg);