private static void AddItemFromNearbyChests(Fermenter __instance) { if (!Configuration.Current.Fermenter.autoFuel || __instance.GetStatus() != Fermenter.Status.Empty || !__instance.m_nview.IsOwner()) { return; } Stopwatch delta = GameObjectAssistant.GetStopwatch(__instance.gameObject); if (!delta.IsRunning || delta.ElapsedMilliseconds > 1000) { List <Container> nearbyChests = InventoryAssistant.GetNearbyChests(__instance.gameObject, Configuration.Current.Fermenter.autoRange, !Configuration.Current.Fermenter.ignorePrivateAreaCheck); foreach (Container c in nearbyChests) { ItemDrop.ItemData item = __instance.FindCookableItem(c.GetInventory()); if (item != null) { if (InventoryAssistant.RemoveItemFromChest(c, item) == 0) { continue; } __instance.m_nview.InvokeRPC("AddItem", new object[] { item.m_dropPrefab.name }); ZLog.Log("Added " + item.m_shared.m_name + " to " + __instance.m_name); break; } } delta.Restart(); } }