/// <summary>
        /// Create an uninitialized RTSAgent
        /// </summary>
        /// <returns>The raw agent.</returns>
        /// <param name="agentCode">Agent code.</param>
        /// <param name="isBare">If set to <c>true</c> is bare.</param>
        public static RTSAgent CreateRawAgent(string agentCode, Vector2d startPosition = default(Vector2d), Vector2d startRotation = default(Vector2d))
        {
            if (!GameResourceManager.IsValidAgentCode(agentCode))
            {
                throw new System.ArgumentException(string.Format("Agent code '{0}' not found.", agentCode));
            }
            FastStack <RTSAgent> cache    = CachedAgents[agentCode];
            RTSAgent             curAgent = null;

            if (cache.IsNotNull() && cache.Count > 0)
            {
                curAgent = cache.Pop();
                ushort agentCodeID = GameResourceManager.GetAgentCodeIndex(agentCode);
                Debug.Log(curAgent.TypeIndex);
                TypeAgentsActive[agentCodeID][curAgent.TypeIndex] = true;
            }
            else
            {
                IAgentData interfacer = GameResourceManager.AgentCodeInterfacerMap[agentCode];

                Vector3    pos = startPosition.ToVector3();
                Quaternion rot = new Quaternion(0, startRotation.y, 0, startRotation.x);

                curAgent = GameObject.Instantiate(GameResourceManager.GetAgentTemplate(agentCode).gameObject, pos, rot).GetComponent <RTSAgent>();
                curAgent.Setup(interfacer);

                RegisterRawAgent(curAgent);
            }
            return(curAgent);
        }
示例#2
0
        /// <summary>
        /// Create an uninitialized LSAgent
        /// </summary>
        /// <returns>The raw agent.</returns>
        /// <param name="agentCode">Agent code.</param>
        /// <param name="isBare">If set to <c>true</c> is bare.</param>
        public static LSAgent CreateRawAgent(string agentCode)
        {
            if (!ResourceManager.IsValidAgentCode(agentCode))
            {
                throw new System.ArgumentException(string.Format("Agent code '{0}' not found.", agentCode));
            }
            FastStack <LSAgent> cache    = CachedAgents[agentCode];
            LSAgent             curAgent = null;

            if (cache.IsNotNull() && cache.Count > 0)
            {
                curAgent = cache.Pop();
                ushort agentCodeID = ResourceManager.GetAgentCodeIndex(agentCode);
                Debug.Log(curAgent.TypeIndex);
                TypeAgentsActive[agentCodeID][curAgent.TypeIndex] = true;
            }
            else
            {
                IAgentData interfacer = ResourceManager.AgentCodeInterfacerMap[agentCode];

                curAgent = GameObject.Instantiate(ResourceManager.GetAgentTemplate(agentCode).gameObject).GetComponent <LSAgent>();
                curAgent.Setup(interfacer);

                RegisterRawAgent(curAgent);
            }
            return(curAgent);
        }