static public void CollectInput(Farm farm) { int response = StandardMessages.ShowMenu(_options, "Choose what facility to create..."); if (response == 0) { return; // Going back... } else { IFacility newFacility = GetNewFacility(response); string facilityType = _options[response - 1]; newFacility.Name = GetName(facilityType); farm.AddFacility(newFacility); Console.WriteLine($"Successfully added new {facilityType}: {newFacility.Name}"); } }
public static void CollectInput(Farm farm) { Console.WriteLine(@"1. Grazing field"); Console.WriteLine(@"2. Plowed field"); Console.WriteLine(@"3. Natural field"); Console.WriteLine(@"4. Duck House"); Console.WriteLine(@"5. Chicken House"); Console.WriteLine(); Console.WriteLine("Choose what you want to create"); Console.Write("> "); int option = 0; while (option == 0) { try { option = Int32.Parse(Console.ReadLine()); switch (option) { case 1: farm.AddFacility(new GrazingField()); Console.WriteLine("You made a new Grazing Field"); returnStatement(); break; case 2: farm.AddFacility(new PlowedField()); Console.WriteLine("You made a new Plowed Field"); returnStatement(); break; case 3: farm.AddFacility(new NaturalField()); Console.WriteLine("You made a new Natural Field"); returnStatement(); break; case 4: farm.AddFacility(new DuckHouse()); Console.WriteLine("A new Duck House has been built."); returnStatement(); break; case 5: farm.AddFacility(new ChickenHouse()); Console.WriteLine("A new Chicken House has been built."); returnStatement(); break; default: Console.WriteLine("Invalid selection. Hit Enter to return to the main menu."); Console.Read(); break; } } catch (FormatException) { Console.WriteLine("Please select a valid number from above."); Console.Write(" >"); } } }