public override void UpdateAccessory(Player player, bool hideVisual) { FargoSoulsPlayer modPlayer = player.GetModPlayer <FargoSoulsPlayer>(); // modPlayer.NatureForce = true; //regen, pets modPlayer.CrimsonEffect(hideVisual); //inferno and explode modPlayer.MoltenEffect(); //rain modPlayer.RainEffect(Item); //icicles, pets modPlayer.FrostEffect(hideVisual); modPlayer.SnowEffect(hideVisual); //crystal and pet modPlayer.ChloroEffect(Item, hideVisual); //spores modPlayer.JungleEnchantActive = true; //stealth, shrooms, pet modPlayer.ShroomiteEffect(hideVisual); }