public static void FillBinaryStructs( IMiscItemInternal item, MutagenFrame frame) { Fallout4MajorRecordBinaryCreateTranslation.FillBinaryStructs( item: item, frame: frame); }
public static void FillBinaryStructs( IActorValueInformationInternal item, MutagenFrame frame) { Fallout4MajorRecordBinaryCreateTranslation.FillBinaryStructs( item: item, frame: frame); }
public static ParseResult CustomRecordFallback( IWeatherInternal item, MutagenFrame frame, Dictionary <RecordType, int>?recordParseCount, RecordType nextRecordType, int contentLength, RecordTypeConverter?recordTypeConverter = null) { if (nextRecordType.TypeInt == 0x44494445) // EDID { return(Fallout4MajorRecordBinaryCreateTranslation.FillBinaryRecordTypes( item: item, frame: frame, recordParseCount: recordParseCount, nextRecordType: nextRecordType, contentLength: contentLength, recordTypeConverter: recordTypeConverter)); } WeatherBinaryCreateTranslation.FillCloudTexture(frame, nextRecordType, item.CloudTextures); return(default(int?)); }