Exemple #1
0
 public static void FillBinaryStructs(
     IMiscItemInternal item,
     MutagenFrame frame)
 {
     Fallout4MajorRecordBinaryCreateTranslation.FillBinaryStructs(
         item: item,
         frame: frame);
 }
 public static void FillBinaryStructs(
     IActorValueInformationInternal item,
     MutagenFrame frame)
 {
     Fallout4MajorRecordBinaryCreateTranslation.FillBinaryStructs(
         item: item,
         frame: frame);
 }
Exemple #3
0
 public static ParseResult CustomRecordFallback(
     IWeatherInternal item,
     MutagenFrame frame,
     Dictionary <RecordType, int>?recordParseCount,
     RecordType nextRecordType,
     int contentLength,
     RecordTypeConverter?recordTypeConverter = null)
 {
     if (nextRecordType.TypeInt == 0x44494445) // EDID
     {
         return(Fallout4MajorRecordBinaryCreateTranslation.FillBinaryRecordTypes(
                    item: item,
                    frame: frame,
                    recordParseCount: recordParseCount,
                    nextRecordType: nextRecordType,
                    contentLength: contentLength,
                    recordTypeConverter: recordTypeConverter));
     }
     WeatherBinaryCreateTranslation.FillCloudTexture(frame, nextRecordType, item.CloudTextures);
     return(default(int?));
 }