void Update() { if (!shown && Time.time > startTime + promptTime) { fade.StartFadeIn(); shown = true; } }
void Start() { animator = GetComponent <Animator>(); fadeIn = GetComponent <FadeScript>(); if (fadeIn != null) { fadeIn.StartFadeIn(); } nextActionTime = Time.time; initialSpeed = speed; ResetDirection(); randomMovementDuration = GetRandomMovementDuration(speed); }