public void ContinueOnClick() { if (!clicked) { clicked = true; PlayerPrefs.SetInt("loadState", 0); fs.SetFadingIn(false, 0.0f, ""); } }
private void OnMouseDown() { if (!isLoading) { fs.SetFadingIn(false, 0.0f, ""); isLoading = true; } }
// Use this for initialization void Start() { fs = fade.GetComponent <FadeScript>(); fs.SetFadingIn(true, 0.0f, ""); continueButton.SetActive(false); loader = new DataLoader(); SaveFormat save = loader.GetSave(); if (save != null) { if (save.day != 0 || save.level != 0) { continueButton.SetActive(true); } } }
// Use this for initialization void Start() { fs = fade.GetComponent <FadeScript>(); fs.SetFadingIn(true, 0.0f, ""); }