// Start is called before the first frame update void Start() { nextwave = interval * Mathf.Floor(current / interval) + interval; if (NestSystem.Instance.GetAnts <EnemyAnt>().Any(n => n.Data.IsAlive)) { waving = true; fadeout.BGMsystem(attackbgmname); waveui.SetActive(true); } }
private void Wintercheck() { if (season == 3) { //Wintertext.text = "Winter"; if (PlayWinterBGMornot == 0) { changeBackground.SetBackground(3); fadeOut.BGMsystem("ari_winter_master"); PlayWinterBGMornot = 1; } } else { PlayWinterBGMornot = 0; } }
private void Springcheck() { if (season == 0) { //Springtext.text = "Spring"; if (PlaySpringBGMornot == 0) { changeBackground.SetBackground(0); fadeOut.BGMsystem("test1"); PlaySpringBGMornot = 1; } } else { PlaySpringBGMornot = 0; } }