public override bool ManualRead(string property, object value) { switch (property) { case "ReplicatedMovement": ReplicatedMovement = (FRepMovement)value; break; case "Projectile": Projectile = (NetworkGUID)value; break; case "ProjectileActor": ProjectileActor = (NetworkGUID)value; break; case "PlayerPawn": PlayerPawn = (NetworkGUID)value; break; case "CatchParticleOn": CatchParticleOn = (bool)value; break; case "Weapon": Weapon = (NetworkGUID)value; break; default: return(base.ManualRead(property, value)); } return(true); }
public void Serialize(NetBitReader reader) { reader.ReadBits(2); //Unknown Id = new NetworkGUID { Value = reader.ReadIntPacked() }; reader.ReadBits(31); //Unknown }
/// <summary> /// PropertyBaseObject.cpp 84 /// </summary> public uint SerializePropertyObject() { //InternalLoadObject(); // TODO make available in archive var netGuid = new NetworkGUID() { Value = ReadIntPacked() }; return(netGuid.Value); //if (!netGuid.IsValid()) //{ // return; //} //if (netGuid.IsDefault() || exportGUIDs) //{ // var flags = archive.ReadByteAsEnum<ExportFlags>(); // // outerguid // if (flags == ExportFlags.bHasPath || flags == ExportFlags.bHasPathAndNetWorkChecksum || flags == ExportFlags.All) // { // var outerGuid = InternalLoadObject(archive, true); // TODO: archetype? // var pathName = archive.ReadFString(); // if (!NetGuidCache.ContainsKey(netGuid.Value)) // { // NetGuidCache.Add(netGuid.Value, pathName); // } // if (flags >= ExportFlags.bHasNetworkChecksum) // { // var networkChecksum = archive.ReadUInt32(); // } // return netGuid; // } //} //return netGuid; //UObject* Object = GetObjectPropertyValue(Data); //bool Result = Map->SerializeObject(Ar, PropertyClass, Object); //SetObjectPropertyValue(Data, Object); //return Result; }