/** * Invokes a specified cue action. */ private void InvokeCueAction(ScenarioCueAction action) { Debug.Log("Invoking action " + action.ToString()); switch (action) { // Ends the tutorial and goes to the launcher library. case ScenarioCueAction.GotoLibrary: if (!laserGiven) { GiveLaser(); } Instantiate(launcherRigPrefab); subtitlesObject.transform.localPosition = new Vector3(8.3f, 9.4f, -14); subtitlesObject.transform.localEulerAngles = new Vector3(18, 0, 0); break; // Shows arcade logo case ScenarioCueAction.ShowLogo: FadeInFadeOut logoFader = GameObject.Find("ArcadeLogo").GetComponent <FadeInFadeOut>(); logoFader.Show(); break; // Hides the arcade logo case ScenarioCueAction.HideLogo: FadeInFadeOut logoFaderB = GameObject.Find("ArcadeLogo").GetComponent <FadeInFadeOut>(); logoFaderB.Hide(); break; // Shows skip text case ScenarioCueAction.ShowSkipTxt: FadeInFadeOut stFader = GameObject.Find("SkippableText").GetComponent <FadeInFadeOut>(); stFader.Show(); break; // Hides the skip text case ScenarioCueAction.HideSkipTxt: FadeInFadeOut stFaderB = GameObject.Find("SkippableText").GetComponent <FadeInFadeOut>(); stFaderB.Hide(); break; // Gives a laser pointer to the user. case ScenarioCueAction.GiveLaser: GiveLaser(); targetInstance = Instantiate <GameObject>(targetPrefab); targetInstance.transform.parent = rig.transform; break; case ScenarioCueAction.HighlightMenu: highlightButtonOnBothControllers(EVRButtonId.k_EButton_ApplicationMenu, "Menu"); break; case ScenarioCueAction.HighlightSide: Destroy(targetInstance, 3); highlightButtonOnBothControllers(EVRButtonId.k_EButton_Grip, "Boční tlačítko"); break; case ScenarioCueAction.HighlightSystem: highlightButtonOnBothControllers(EVRButtonId.k_EButton_System, "Systém"); break; case ScenarioCueAction.HighlightTouchpad: highlightButtonOnBothControllers(EVRButtonId.k_EButton_SteamVR_Touchpad, "Dotyková plocha"); break; case ScenarioCueAction.HighlightTrigger: highlightButtonOnBothControllers(EVRButtonId.k_EButton_SteamVR_Trigger, "Spoušť"); break; case ScenarioCueAction.Skip: FadeInFadeOut logoFaderC = GameObject.Find("ArcadeLogo").GetComponent <FadeInFadeOut>(); logoFaderC.Hide(); FadeInFadeOut stFaderC = GameObject.Find("SkippableText").GetComponent <FadeInFadeOut>(); stFaderC.Hide(); ExitTutorial(); break; case ScenarioCueAction.WaitForUserRaise: pauseUntil = areControllersRaised; break; case ScenarioCueAction.WaitForUserTargetHit: pauseUntil = isTargetHit; break; case ScenarioCueAction.WaitForSide: pauseUntil = isSidePressed; break; case ScenarioCueAction.WaitForUserColor: pauseUntil = isColorSelected; break; } }
void Start() { GoodNewsBG.Hide(); GoodNewsText.Hide(); }