// Update is called once per frame void Update() { if (Time.timeSinceLevelLoad >= fadeInTime && fadeInBlack) { fadeInBlack = false; fade.FadeInBlack(); } }
// Update is called once per frame void Update() { if (Time.timeSinceLevelLoad > 11f && showOnce) { fade.FadeInBlack(); showOnce = false; } if (Time.timeSinceLevelLoad > 18f && !showOnce) { fade.FadeOutBlack(); showOnce = true; } }
// Update is called once per frame void Update() { if (move == true) { titleText.transform.Translate(0, textMoveSpeed * Time.deltaTime, 0); playButtonText.transform.Translate(0, textMoveSpeed * Time.deltaTime, 0); MainCam.transform.Translate(0, -cameraMoveSpeed * Time.deltaTime, 0); if (MainCam.transform.position.y <= 0) { move = false; secondMove = true; thirdMove = true; } } if (secondMove == true) { healthUI.transform.Translate(0, -healthMoveSpeed * Time.deltaTime, 0); if (healthUI.transform.position.y <= 960) { secondMove = false; } } if (thirdMove == true) { scoreText.transform.Translate(0, -scoreMoveSpeed * Time.deltaTime, 0); if (healthUI.transform.position.y <= 960) { thirdMove = false; } } if (Time.timeSinceLevelLoad >= 60 && fadeInFlag) { fade.FadeInBlack(); fadeInFlag = false; } }