// Start is called before the first frame update void Start() { sceneLoader = GetComponent <SceneLoader>(); rt = GetComponent <RectTransform>(); AudioManager.instance?.Playmusic(Music.museum, .5f); StartCoroutine(fadeImage.FadeTo(1, 0, 1f)); }
IEnumerator Fail() { AudioManager.instance?.PlaySound(AudioEffect.fail); yield return(StartCoroutine(fadeImage.FadeTo(0, 1, 0.5f))); GetComponent <SceneLoader>().ReloadScene(); }