private IEnumerator MostrarCoroutine() { GameManager.UISendoUsada(); canvas.enabled = true; var alpha = 0.8f; // Fade in do background escuro yield return(StartCoroutine(backgroundFadeEffect.Fade(alpha))); yield return(new WaitForSeconds(0.4f)); conteudo.alpha = 1; componenteTexto.text = falas[0]; TocarAudio(); // Pegar o animator do ImageComeniusFantasma conteudo.GetComponentInChildren <Animator>().Play("Flutuar"); yield return(new WaitForSeconds(1.2f)); // Posicionar o canvas da janela de missões sobre o este canvas var mySortingOrder = GetComponentInChildren <Canvas>().sortingOrder; ConselheiroComenius.Canvas.sortingOrder = mySortingOrder + 1; ConselheiroComenius.Visivel = true; janelaMissoes.Ativa = true; // Pegar o animator do BackgroundTranslucidoComBuraco canvas.GetComponentInChildren <Animator>().Play("Focar"); // Focar no botão da janela de missões backgroundFadeEffect.GetComponent <Image>().enabled = false; focoBotaoDaJanela.color = new Color(0, 0, 0, alpha); // Esperar o jogador abrir a janela de missões yield return(new WaitUntil(() => janelaMissoes.Aberta)); focoBotaoDaJanela.enabled = false; backgroundFadeEffect.GetComponent <Image>().enabled = true; componenteTexto.text = falas[1]; // Esperar o jogador ler todas as missões que estão na janela yield return(new WaitUntil(() => janelaMissoes.CompletamenteExplorada())); componenteTexto.text = falas[2]; botaoEntendi.SetActive(true); botaoPularAjuda.SetActive(false); }
private IEnumerator MostrarCoroutine() { yield return(new WaitWhile(() => GameManager.uiSendoUsada)); GameManager.UISendoUsada(); canvas.enabled = true; var alpha = 0.8f; // Fade in do background escuro yield return(StartCoroutine(backgroundFadeEffect.Fade(alpha))); // Apresentar o Comenius e o botão de pular tutorial yield return(new WaitForSeconds(0.4f)); conteudo.alpha = 1; TocarAudio(); // Pegar o animator do ImageComeniusFantasma conteudo.GetComponentInChildren <Animator>().Play("Flutuar"); // Apresentar conjunto de balões yield return(new WaitForSeconds(0.6f)); // O último balão vai aparecer alguns segundos depois, desativado agora var ultimoBalao = baloesEsquerda.transform.GetChild(1).gameObject; ultimoBalao.SetActive(false); baloesEsquerda.alpha = 1; baloesEsquerda.blocksRaycasts = true; yield return(new WaitForSeconds(1.2f)); // Mostrar o botão para abrir o fichário botaoFichario.Visivel = true; // Destacar o botão artificialmente botaoFichario.GetComponent <Image>().color = Color.white; // Focar no botão para abrir o fichário backgroundFadeEffect.GetComponent <Image>().enabled = false; focoBotaoDaJanela.color = new Color(0, 0, 0, alpha); // Apresentar o último balão yield return(new WaitForSeconds(1.5f)); ultimoBalao.SetActive(true); botaoPularT.gameObject.SetActive(false); }
private IEnumerator MostrarCoroutine() { GameManager.UISendoUsada(); canvas.enabled = true; yield return(StartCoroutine(backgroundFadeEffect.Fade(0.6f))); yield return(new WaitForSeconds(0.4f)); conteudoDaAjuda.alpha = 1; TocarAudio(); animator.Play("Flutuar"); StartCoroutine(PermitirFecharApos(2.5f)); }
private IEnumerator Fechar() { yield return(StartCoroutine(backgroundFadeEffect.Fade(0.8f))); canvas.enabled = false; GameManager.UINaoSendoUsada(); }
private void LoadGame() { AudioSource.PlayClipAtPoint(StartGameSound, Vector3.zero); StartFade.Fade(); AudioSource[] sources = GetComponents <AudioSource>(); for (int i = 0; i < sources.Length; i++) { sources[i].volume = 0.5f; } transform.GetChild(0).GetComponent <AudioSource>().Stop(); Invoke("StartGame", 2); }
// Use this for initialization void Start() { Time.timeScale = 1f; DadaGame.Reset(); _startFadeText = StartGameText.GetComponent <FadeEffect>(); _creditsFadeText = CreditsText.GetComponent <FadeEffect>(); _teamFadeText = TeamModeText.GetComponent <FadeEffect>(); _allvsFadeText = AllVsAllModeText.GetComponent <FadeEffect>(); _startFadeText.Fade(); StartGameText.color = Color.yellow; _controller = DadaInput.GetJoystick(0); _currentScreen = Screen.START; }
// Update is called once per frame void Update() { if (raised && transform.localPosition.y <= target.y) { if (transform.localPosition.y >= target.y - 0.01) { once = true; } Debug.Log("moving"); transform.localPosition = Vector3.MoveTowards(transform.localPosition, target, stepSize * Time.deltaTime); } if (once) { once = false; StartCoroutine(effect.Fade(FadeEffect.FadeDirection.In)); } }
private void setGameOver() { _gameover = true; Monster[] monsters = Transform.FindObjectsOfType <Monster>(); for (int i = 0; i < monsters.Length; i++) { monsters[i].StopAttacking(); } FlyingLion._headCount = 0; //HACK!!!!! LizardMonster._headCount = 0; // float loadAfter = _gameOverEffect.FadeTime + _gameOverEffect.Delay + _blackPanelEffect.FadeTime + _blackPanelEffect.Delay; Invoke("ToTitleScreen", 13); SecondScoreText.text = ScoreText.text; //TextDecor.SetActive(false); _gameOverEffect.Fade(); _blackPanelEffect.Fade(); AudioSource audio = GameObject.FindWithTag("SoundTrack").GetComponent <AudioSource>(); audio.Stop(); }
// Update is called once per frame void Update() { if (_currentScreen == Screen.START) { //highlight Start text if (_controller.GetButtonDown(VirtualKey.UP) && !_startFadeText.IsFading) { _startFadeText.Fade(); _creditsFadeText.Stop(1, 0.15f); StartGameText.color = Color.yellow; CreditsText.color = Color.white; MenuBipAudio.PlayEffect(); } //highlight Credits text if (_controller.GetButtonDown(VirtualKey.DOWN) && !_creditsFadeText.IsFading) { _creditsFadeText.Fade(); _startFadeText.Stop(1, 0.15f); CreditsText.color = Color.yellow; StartGameText.color = Color.white; MenuBipAudio.PlayEffect(); } //player pressed submit if (_controller.GetButtonDown(VirtualKey.SUBMIT)) { //Go to credits if (_creditsFadeText.IsFading) { _creditsFadeText.Stop(1, 0.15f); CreditsText.color = Color.white; StartPage.Fade(1, 0, 0, 0.3f); CreditsPage.Fade(0, 1, 0.3f, 0.3f); _currentScreen = Screen.CREDITS; } //Go to player selection else { _creditsFadeText.Stop(1, 0.15f); CreditsText.color = Color.white; StartPage.Fade(1, 0, 0, 0.3f); EggsAnimator.SetTrigger("PopIn"); _currentScreen = Screen.PLAYER_SELECTION; SelectPlayerLabel.Fade(0, 1, 0.5f, 0.3f); } LogoAnimator.SetTrigger("Reduce"); MenuConfirmAudio.PlayEffect(); } } else if (_currentScreen == Screen.CREDITS) { //player pressed back if (_controller.GetButtonDown(VirtualKey.BACK)) { //Go to start _startFadeText.Fade(); StartGameText.color = Color.yellow; LogoAnimator.SetTrigger("Enlarge"); CreditsPage.Fade(1, 0, 0, 0.2f); StartPage.Fade(0, 1, 0.3f, 0.3f); _currentScreen = Screen.START; MenuBackAudio.PlayEffect(); } } else if (_currentScreen == Screen.PLAYER_SELECTION) { //Go to Start and close eggs if (_controller.GetButtonDown(VirtualKey.BACK)) { _startFadeText.Fade(); StartGameText.color = Color.yellow; for (int i = _playerNum - 1; i >= 0; i--) { PlayerEggsAnim[i].SetTrigger("Close"); } LogoAnimator.SetTrigger("Enlarge"); EggsAnimator.SetTrigger("PopOut"); StartPage.Fade(0, 1, 1f, 0.3f); SelectPlayerLabel.Fade(1, 0, 0, 0.2f); _currentScreen = Screen.START; _playerNum = 0; MenuBackAudio.PlayEffect(); } //open new egg if (_controller.GetButtonDown(VirtualKey.RIGHT)) { if (_playerNum < DadaInput.ControllerCount) { PlayerEggsAnim[_playerNum].SetTrigger("Crack"); _playerNum++; MenuBipAudio.PlayEffect(); } } //close egg if (_controller.GetButtonDown(VirtualKey.LEFT)) { if (_playerNum > 0) { _playerNum--; PlayerEggsAnim[_playerNum].SetTrigger("Close"); MenuBipAudio.PlayEffect(); } } //Smash eggs and show Levels if (_controller.GetButtonDown(VirtualKey.SUBMIT) && _playerNum > 0) { EggsAnimator.SetTrigger("Smash"); for (int i = 0; i < CowLevels.Length; i++) { CowLevels[i].SetBool("IsDancing", false); CowLevels[i].SetTrigger("Appear"); CowLevels[i].transform.parent.gameObject.SetActive(true); } CowLevels[0].SetBool("IsDancing", true); SelectPlayerLabel.Fade(1, 0, 0, 0.1f); SelectLevelLabel.Fade(0, 1, 0.5f, 0.3f); MenuConfirmAudio.PlayEffect(); _currentScreen = Screen.LEVEL_SELECTION; } } else if (_currentScreen == Screen.LEVEL_SELECTION) { //Go to Start and close eggs if (_controller.GetButtonDown(VirtualKey.BACK)) { MenuBackAudio.PlayEffect(); EggsAnimator.SetTrigger("UnSmash"); SelectLevelLabel.Fade(1, 0, 0, 0.1f); SelectPlayerLabel.Fade(0, 1, 0.5f, 0.3f); for (int i = 0; i < CowLevels.Length; i++) { CowLevels[i].SetTrigger("Disappear"); } for (int i = 0; i < _playerNum; i++) { PlayerEggsAnim[i].SetTrigger("Crack"); } _levelNum = 0; _currentScreen = Screen.PLAYER_SELECTION; } //make next cowlevel dance if (_controller.GetButtonDown(VirtualKey.RIGHT)) { if (_levelNum + 1 < CowLevels.Length) { CowLevels[_levelNum].SetBool("IsDancing", false); CowLevels[_levelNum + 1].SetBool("IsDancing", true); MenuChangeLevelsAudio.PlayEffect(); _levelNum++; } } ///make previous cowlevel dance if (_controller.GetButtonDown(VirtualKey.LEFT)) { if (_levelNum > 0) { CowLevels[_levelNum].SetBool("IsDancing", false); CowLevels[_levelNum - 1].SetBool("IsDancing", true); MenuChangeLevelsAudio.PlayEffect(); _levelNum--; } } //go to mode selection if (_controller.GetButtonDown(VirtualKey.SUBMIT)) { for (int i = 0; i < CowLevels.Length; i++) { if (i != _levelNum) { CowLevels[i].SetTrigger("Disappear"); } } //Go to start _teamFadeText.Fade(); _allvsFadeText.Stop(1, 0.15f); TeamModeText.color = Color.yellow; AllVsAllModeText.color = Color.white; ModePage.Fade(0, 1, 0.5f, 0.3f); SelectLevelLabel.Fade(1, 0, 0, 0.2f); _isTeamMode = true; MenuConfirmAudio.PlayEffect(); _currentScreen = Screen.MODE_SELECTION; } } else if (_currentScreen == Screen.MODE_SELECTION) { //highlight team mode text if (_controller.GetButtonDown(VirtualKey.LEFT) && !_teamFadeText.IsFading) { _teamFadeText.Fade(); _allvsFadeText.Stop(1, 0.15f); TeamModeText.color = Color.yellow; AllVsAllModeText.color = Color.white; _isTeamMode = true; MenuBipAudio.PlayEffect(); } //highlight Credits text if (_controller.GetButtonDown(VirtualKey.RIGHT) && !_creditsFadeText.IsFading) { _allvsFadeText.Fade(); _teamFadeText.Stop(1, 0.15f); AllVsAllModeText.color = Color.yellow; TeamModeText.color = Color.white; _isTeamMode = false; MenuBipAudio.PlayEffect(); } if (_controller.GetButtonDown(VirtualKey.BACK)) { MenuBackAudio.PlayEffect(); ModePage.Fade(1, 0, 0, 0.2f); SelectLevelLabel.Fade(0, 1, 0.3f, 0.2f); for (int i = 0; i < CowLevels.Length; i++) { if (i != _levelNum) { CowLevels[i].SetTrigger("Appear"); } } _currentScreen = Screen.LEVEL_SELECTION; } if (_controller.GetButtonDown(VirtualKey.SUBMIT)) { BlackScreen.Fade(); MenuConfirmAudio.PlayEffect(); Invoke("BeginGame", 0.6f); _currentScreen = Screen.BLACKSCREEN; } } }
private void Start() { fadeFx.Fade(true); }
void Update() { bool startPressed = DadaInput.GetButtonDown(VirtualKey.START); //Pause game if (!_isPaused && startPressed && !_gameEnded) { Time.timeScale = 0.0000001f; _isPaused = true; _pauseScreen.gameObject.SetActive(true); } else if (_isPaused) { //resume game if (startPressed) { Time.timeScale = 1; _isPaused = false; _pauseScreen.gameObject.SetActive(false); } else if (DadaInput.GetButtonDown(VirtualKey.SELECT)) { Time.timeScale = 1; _isPaused = false; DadaGame.Reset(); Application.LoadLevel("MainScreen"); } } //game ended. if (_gameEnded) { if (_controller1.GetButtonDown(VirtualKey.LEFT) && !_restartYes.IsFading) { _restartYes.Fade(); _restartNo.Stop(1, 0); _restartYes.GetComponent <Text>().color = _teams[_winningTeam].TeamColor; _restartNo.GetComponent <Text>().color = Color.white; } if (_controller1.GetButtonDown(VirtualKey.RIGHT) && !_restartNo.IsFading) { _restartNo.Fade(); _restartYes.Stop(1, 0); _restartNo.GetComponent <Text>().color = _teams[_winningTeam].TeamColor; _restartYes.GetComponent <Text>().color = Color.white; } if (_controller1.GetButtonDown(VirtualKey.SUBMIT)) { if (_restartYes.IsFading) { Application.LoadLevel(Application.loadedLevelName); } else { Application.LoadLevel("MainScreen"); } } } }
private void Start() { fadeFx.Fade(true); isGameOver = false; ResetScore(); }