void OnCollisionEnter2D(Collision2D info) { FaceMotion faceMotion = GetComponent <FaceMotion>(); if (faceMotion) { faceMotion.enabled = false; } }
public static void AddDebugGui(FaceMotion __instance, Animator ___animator) { var guiComponent = __instance.gameObject.AddComponent <KutiPakuDebugGui>(); guiComponent.target = ___animator; }