public void Awake() { instance = this as T; log.Info(_Logger.User.Msaw, "Initializing game controller..."); // default locale Locale = "en-us"; #if UNITY_EDITOR SetLanguage(editorLocale); #endif OnAwake(); List <AbstractFSMState> states = CreateGameStates(); log.Info(_Logger.User.Msaw, "Starting up with " + StartupGameState); FsmSystem = FSMSystem.CreateFSM("game", states, StartupGameState); }