void Awake() { jeep = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>(); brain = GetComponent<FSMBrain>(); tr = GetComponent<Transform>(); rb = GetComponent<Rigidbody2D>(); }
void Awake() { nearbyPredators = new List<GameObject>(); brain = GetComponent<FSMBrain>(); tr = GetComponent<Transform>(); rb = GetComponent<Rigidbody2D>(); audio = GetComponents<AudioSource>(); }
void Start () { counter = Random.Range (2f, 7f); brain = GetComponent<FSMBrain> (); tr = GetComponent<Transform> (); rb = GetComponent<Rigidbody2D> (); StartCoroutine (Hunt ()); audio = GetComponents<AudioSource> (); anim = GetComponentInChildren<Animator> (); }
void Start () { barn = GameObject.FindGameObjectWithTag ("Barn").transform.position; brain = GetComponent<FSMBrain> (); tr = GetComponent<Transform> (); rb = GetComponent<Rigidbody2D> (); counter = Random.Range (2f, 7f); anim = GetComponentInChildren<Animator> (); }
void Start () { brain = GetComponentInParent<FSMBrain> (); }
void OnEnable () { tr = GetComponent<Transform> (); brain = GetComponentInParent<FSMBrain> (); }