Пример #1
0
 void Awake()
 {
     jeep = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
     brain = GetComponent<FSMBrain>();
     tr = GetComponent<Transform>();
     rb = GetComponent<Rigidbody2D>();
 }
Пример #2
0
    void Awake()
    {
        nearbyPredators = new List<GameObject>();
        brain = GetComponent<FSMBrain>();
        tr = GetComponent<Transform>();
        rb = GetComponent<Rigidbody2D>();
        audio = GetComponents<AudioSource>();

    }
Пример #3
0
		void Start ()
		{
				counter = Random.Range (2f, 7f);
				brain = GetComponent<FSMBrain> ();
				tr = GetComponent<Transform> ();
				rb = GetComponent<Rigidbody2D> ();
				StartCoroutine (Hunt ());
				audio = GetComponents<AudioSource> ();
				anim = GetComponentInChildren<Animator> ();
		}
Пример #4
0
		void Start ()
		{
				barn = GameObject.FindGameObjectWithTag ("Barn").transform.position;
				brain = GetComponent<FSMBrain> ();
				tr = GetComponent<Transform> ();
				rb = GetComponent<Rigidbody2D> ();
				counter = Random.Range (2f, 7f);
				anim = GetComponentInChildren<Animator> ();

		}
Пример #5
0
		void Start ()
		{
				brain = GetComponentInParent<FSMBrain> ();
		}
Пример #6
0
		void OnEnable ()
		{
				tr = GetComponent<Transform> ();
				brain = GetComponentInParent<FSMBrain> ();
		}