private void FSDJumpCallback(FSDJumpEvent obj) { _objects.Clear(); _singals.Clear(); OnAction("ClearObjects"); OnAction("ClearSignal"); }
private void FSDJumpCallback(FSDJumpEvent obj) { SetValue(() => CurrentSystemName, obj.StarSystem); SetValue(() => CurrentSystemAddress, obj.SystemAddress); SetValue(() => HyperJump, false); SetValue(() => HyperJumpTarget, ""); AddNavigationPoint(obj.Timestamp, obj.StarSystem, NavigationPointType.Hyperjump, obj.JumpDist); }
private void FSDJumpCallback(FSDJumpEvent obj) { _nodes.Clear(); UpdateStarsystemMap?.Invoke(null); }
internal void InvokeFSDJumpEvent(FSDJumpEvent arg) => FSDJumpEvent?.Invoke(null, arg);