private void FSDJumpCallback(FSDJumpEvent obj)
 {
     _objects.Clear();
     _singals.Clear();
     OnAction("ClearObjects");
     OnAction("ClearSignal");
 }
        private void FSDJumpCallback(FSDJumpEvent obj)
        {
            SetValue(() => CurrentSystemName, obj.StarSystem);
            SetValue(() => CurrentSystemAddress, obj.SystemAddress);
            SetValue(() => HyperJump, false);
            SetValue(() => HyperJumpTarget, "");

            AddNavigationPoint(obj.Timestamp, obj.StarSystem, NavigationPointType.Hyperjump, obj.JumpDist);
        }
Example #3
0
 private void FSDJumpCallback(FSDJumpEvent obj)
 {
     _nodes.Clear();
     UpdateStarsystemMap?.Invoke(null);
 }
Example #4
0
 internal void InvokeFSDJumpEvent(FSDJumpEvent arg) => FSDJumpEvent?.Invoke(null, arg);