IEnumerator showGraph(float delayTime) { yield return(new WaitForSeconds(delayTime)); FPSGraphC fpsGraph = gameObject.GetComponent(typeof(FPSGraphC)) as FPSGraphC; fpsGraph.showPerformance(); }
void Update() { OuyaInput.UpdateControllers(); if (OuyaInput.GetButtonDown(OuyaButton.RB, OuyaPlayer.P01)) { FPSGraphC hudFps = GameObject.FindObjectOfType(typeof(FPSGraphC)) as FPSGraphC; hudFps.enabled = !hudFps.enabled; } if (OuyaInput.GetButtonDown(OuyaButton.LB, OuyaPlayer.P01)) { OuyaInputTester inputTester = gameObject.GetComponent <OuyaInputTester>(); inputTester.enabled = !inputTester.enabled; } }