private void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "Player") { a = collision.gameObject.GetComponent <FPSController>(); a.Damage(this.tag); } }
private void OnTriggerEnter(Collider other) { if (dead) { return; } if (hitType == ProjectileHit.Enemy) { if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Enemy")) || other.GetComponent <EnemyController>()) { EnemyController controller = other.GetComponent <EnemyController>(); controller.Damage(damage); Destroy(gameObject); dead = true; } else if (!other.gameObject.layer.Equals(LayerMask.NameToLayer("Player")) && !other.gameObject.layer.Equals(LayerMask.NameToLayer("First Person")) && !other.gameObject.layer.Equals(LayerMask.NameToLayer("Tool"))) { velocity = Vector3.zero; transform.position += transform.forward * 0.1f; } } else { if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Player")) || other.GetComponent <FPSController>()) { FPSController controller = other.GetComponent <FPSController>(); controller.Damage(damage); Destroy(gameObject); dead = true; } else if (!other.gameObject.layer.Equals(LayerMask.NameToLayer("First Person")) && !other.gameObject.layer.Equals(LayerMask.NameToLayer("Enemy")) && !other.gameObject.layer.Equals(LayerMask.NameToLayer("Tool"))) { velocity = Vector3.zero; transform.position += transform.forward * 0.1f; } } }