示例#1
0
    void OnGUI()
    {
        if (guiSkin)
        {
            GUI.skin = guiSkin;
        }

        if (!rtex_equi)
        {
            Debug.LogError("No texture assigned to rtex_equi!");
            return;
        }
        if (showModelOverlay)
        {
            //RenderTexture.active = rtex_equi;
            //GUI.DrawTexture(new Rect(10,10,360,180), rtex_equi, ScaleMode.ScaleToFit, false, 0);
            GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), rtex_equi, ScaleMode.StretchToFill);

            if (bGuiVisible && cubemapToProjectionMaterial)
            {
                selectionGridInt = GUI.SelectionGrid(new Rect(20, 10, 200, 160), selectionGridInt, LensModelNames, 1);

                if (selectionGridInt != prevSelectionGridInt)
                {
                    // select our new lens model
                    mLensmodel.setProjection((LensModel.LENSMODEL)selectionGridInt);
                    cubemapToProjectionMaterial.DisableKeyword("LM_" + LensModel.lensModelNames[prevSelectionGridInt]);
                    cubemapToProjectionMaterial.EnableKeyword("LM_" + LensModel.lensModelNames[selectionGridInt]);

                    // if LM_CYLINDRICAL, we have to update hradpermm uniform
                    cubemapToProjectionMaterial.SetFloat("hradpermm", (float)mLensmodel.getHradPerMm());

                    // save it in system
                    selectedModel   = LensModel.lensModelNames[selectionGridInt];
                    selectedModelID = (LensModel.LENSMODEL)selectionGridInt;

                    prevSelectionGridInt = selectionGridInt;

                    fov = 90;
                    UpdateFOV();
                }

                if (GUI.Button(new Rect(20, 190, 100, 20), "RESET"))
                {
                    Debug.Log("ArcBall Reset");
                    mArcball.reset();
                    this.transform.rotation = mArcball.getRotation();
                }

                GUI.Label(new Rect(Screen.width - 200, 10, 200, 40), selectedModel + "\nFOV: " + fov.ToString());
                GUI.Label(new Rect(Screen.width - 200, 40, 200, 40), "FPS: " + mFps.GetFPS().ToString());
            }
        }
    }
示例#2
0
        public override void Update()
        {
            fps.Update();
            var zoom = Input.GetKey(Keyboard.Key.Hyphen) - Input.GetKey(Keyboard.Key.Equal);

            camZoom += zoom * (0.001f * zoomSpeed);
            camZoom  = Math.Clamp(camZoom, 0.1f, 0.28f);

            if (Input.GetKeyDown(Keyboard.Key.Backspace, true))
            {
                camZoom = 0.2f;
            }

            cameraView.Center = new Vector2f(target.X, target.Y);

            var x        = (float)Math.Floor(target.X);
            var y        = (float)Math.Floor(target.Y + 15);
            var fpsText  = $"FPS: {fps.GetFPS()}\n";
            var position = $"X: {x}, Y: {y}\n";

            hudText.DisplayedString = fpsText + position;
        }
示例#3
0
        /// <summary>
        ///     Our present hook that will grab a copy of the backbuffer when requested. Note: this supports multi-sampling
        ///     (anti-aliasing)
        /// </summary>
        /// <param name="swapChainPtr"></param>
        /// <param name="syncInterval"></param>
        /// <param name="flags"></param>
        /// <returns>The HRESULT of the original method</returns>
        private int PresentHook(IntPtr swapChainPtr, int syncInterval, PresentFlags flags)
        {
            Frame();
            var swapChain = (SwapChain)swapChainPtr;


            try
            {
                #region Screenshot Request

                if (Request != null)
                {
                    try
                    {
                        DebugMessage("PresentHook: Request Start");
                        var startTime = DateTime.Now;
                        using (var texture = Resource.FromSwapChain <Texture2D>(swapChain, 0))
                        {
                            #region Determine region to capture

                            var regionToCapture = new Rectangle(0, 0, texture.Description.Width,
                                                                texture.Description.Height);

                            if (Request.RegionToCapture.Width > 0)
                            {
                                regionToCapture = Request.RegionToCapture;
                            }

                            #endregion

                            var theTexture = texture;

                            // If texture is multisampled, then we can use ResolveSubresource to copy it into a non-multisampled texture
                            Texture2D textureResolved = null;
                            if (texture.Description.SampleDescription.Count > 1)
                            {
                                DebugMessage("PresentHook: resolving multi-sampled texture");
                                // texture is multi-sampled, lets resolve it down to single sample
                                textureResolved = new Texture2D(texture.Device, new Texture2DDescription
                                {
                                    CpuAccessFlags    = CpuAccessFlags.None,
                                    Format            = texture.Description.Format,
                                    Height            = texture.Description.Height,
                                    Usage             = ResourceUsage.Default,
                                    Width             = texture.Description.Width,
                                    ArraySize         = 1,
                                    SampleDescription = new SampleDescription(1, 0), // Ensure single sample
                                    BindFlags         = BindFlags.None,
                                    MipLevels         = 1,
                                    OptionFlags       = texture.Description.OptionFlags
                                });
                                // Resolve into textureResolved
                                texture.Device.ResolveSubresource(texture, 0, textureResolved, 0,
                                                                  texture.Description.Format);

                                // Make "theTexture" be the resolved texture
                                theTexture = textureResolved;
                            }

                            // Create destination texture
                            var textureDest = new Texture2D(texture.Device, new Texture2DDescription
                            {
                                CpuAccessFlags    = CpuAccessFlags.None,   // CpuAccessFlags.Write | CpuAccessFlags.Read,
                                Format            = Format.R8G8B8A8_UNorm, // Supports BMP/PNG
                                Height            = regionToCapture.Height,
                                Usage             = ResourceUsage.Default, // ResourceUsage.Staging,
                                Width             = regionToCapture.Width,
                                ArraySize         = 1,                     //texture.Description.ArraySize,
                                SampleDescription = new SampleDescription(1, 0),
                                // texture.Description.SampleDescription,
                                BindFlags   = BindFlags.None,
                                MipLevels   = 1, //texture.Description.MipLevels,
                                OptionFlags = texture.Description.OptionFlags
                            });

                            // Copy the subresource region, we are dealing with a flat 2D texture with no MipMapping, so 0 is the subresource index
                            theTexture.Device.CopySubresourceRegion(theTexture, 0, new ResourceRegion
                            {
                                Top    = regionToCapture.Top,
                                Bottom = regionToCapture.Bottom,
                                Left   = regionToCapture.Left,
                                Right  = regionToCapture.Right,
                                Front  = 0,
                                Back   = 1 // Must be 1 or only black will be copied
                            }, textureDest, 0, 0, 0, 0);

                            // Note: it would be possible to capture multiple frames and process them in a background thread

                            // Copy to memory and send back to host process on a background thread so that we do not cause any delay in the rendering pipeline
                            var request = Request.Clone();
                            // this.Request gets set to null, so copy the Request for use in the thread
                            ThreadPool.QueueUserWorkItem(delegate
                            {
                                //FileStream fs = new FileStream(@"c:\temp\temp.bmp", FileMode.Create);
                                //Texture2D.ToStream(testSubResourceCopy, ImageFileFormat.Bmp, fs);

                                var startCopyToSystemMemory = DateTime.Now;
                                using (var ms = new MemoryStream())
                                {
                                    Resource.ToStream(textureDest, ImageFileFormat.Bmp, ms);
                                    ms.Position = 0;
                                    this.DebugMessage("PresentHook: Copy to System Memory time: " +
                                                      (DateTime.Now - startCopyToSystemMemory));

                                    var startSendResponse = DateTime.Now;
                                    ProcessCapture(ms, request);
                                    this.DebugMessage("PresentHook: Send response time: " +
                                                      (DateTime.Now - startSendResponse));
                                }

                                // Free the textureDest as we no longer need it.
                                textureDest.Dispose();
                                textureDest = null;
                                this.DebugMessage("PresentHook: Full Capture time: " + (DateTime.Now - startTime));
                            });

                            // Make sure we free up the resolved texture if it was created
                            if (textureResolved != null)
                            {
                                textureResolved.Dispose();
                                textureResolved = null;
                            }
                        }

                        DebugMessage("PresentHook: Copy BackBuffer time: " + (DateTime.Now - startTime));
                        DebugMessage("PresentHook: Request End");
                    }
                    finally
                    {
                        // Prevent the request from being processed a second time
                        Request = null;
                    }
                }

                #endregion

                #region Example: Draw overlay (after screenshot so we don't capture overlay as well)

                if (Config.ShowOverlay)
                {
                    using (var texture = Resource.FromSwapChain <Texture2D>(swapChain, 0))
                    {
                        if (FPS.GetFPS() >= 1)
                        {
                            var fd = new FontDescription
                            {
                                Height          = 16,
                                FaceName        = "Arial",
                                Italic          = false,
                                Width           = 0,
                                MipLevels       = 1,
                                CharacterSet    = FontCharacterSet.Default,
                                OutputPrecision = FontPrecision.Default,
                                Quality         = FontQuality.Antialiased,
                                PitchAndFamily  = FontPitchAndFamily.Default | FontPitchAndFamily.DontCare,
                                Weight          = FontWeight.Bold
                            };

                            // TODO: Font should not be created every frame!
                            using (var font = new Font(texture.Device, fd))
                            {
                                DrawText(font, new Vector2(5, 5), string.Format("{0:N0} fps", FPS.GetFPS()),
                                         new Color4(Color.Red.ToColor3()));

                                if (TextDisplay != null && TextDisplay.Display)
                                {
                                    DrawText(font, new Vector2(5, 25), TextDisplay.Text,
                                             new Color4(Color.Red.ToColor3(), (Math.Abs(1.0f - TextDisplay.Remaining))));
                                }
                            }
                        }
                    }
                }

                #endregion
            }
            catch (Exception e)
            {
                // If there is an error we do not want to crash the hooked application, so swallow the exception
                DebugMessage("PresentHook: Exeception: " + e.GetType().FullName + ": " + e.Message);
            }

            // As always we need to call the original method, note that EasyHook has already repatched the original method
            // so calling it here will not cause an endless recursion to this function
            swapChain.Present(syncInterval, flags);
            return(Result.Ok.Code);
        }
示例#4
0
        /// <summary>
        ///     Implementation of capturing from the render target of the Direct3D9 Device (or DeviceEx)
        /// </summary>
        /// <param name="device"></param>
        private void DoCaptureRenderTarget(Device device, string hook)
        {
            FPS.Frame();
            if (CaptureThisFrame)

            #region CompasRenderLoop

            {
                try
                {
                    if (imGuiRender == null && device != null && device.NativePointer != IntPtr.Zero)
                    {
                        Trace.Write("Creating ImGui");
                        var handle = CurrentProcess.MainWindowHandle;
                        var rect   = new NativeMethods.Rect();
                        NativeMethods.GetWindowRect(handle, ref rect);
                        _sprite = ToDispose(new Sprite(device));
                        IntialiseElementResources(device);
                        imGuiRender = ToDispose(new ImGuiRender(device, rect, Interface, CurrentProcess));
                    }
                    else if (imGuiRender != null)
                    {
                        if (Services.CompassSettings.ShowRenderTime)
                        {
                            PerfomanseTester.Reset();
                            PerfomanseTester.Start();
                        }
                        else if (PerfomanseTester.IsRunning)
                        {
                            PerfomanseTester.Stop();
                        }

                        _sprite.Begin(SpriteFlags.AlphaBlend);

                        imGuiRender.GetNewFrame();
                        var CompassViewModel = PacketProcessor.Instance?.CompassViewModel;
                        CompassViewModel?.Render(_sprite);
                        //ImGui.ShowDemoWindow();
                        if (Services.CompassSettings.ShowRenderTime)
                        {
                            var draw_list = ImGui.GetOverlayDrawList();
                            draw_list.AddText(new Vector2(10, 100), $"RenderingTime(ms) = {Elapsed.Milliseconds}", Color.Red.ToDx9ARGB());
                            draw_list.AddText(new Vector2(10, 50), DateTime.Now.ToString("HH: mm:ss.fff"), Color.White.ToDx9ARGB());
                        }
                        if (Services.CompassSettings.ShowFPS)
                        {
                            ImGui.SetNextWindowBgAlpha(0);

                            if (ImGui.Begin("FPS counter", ref Services.CompassSettings._showFps, ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.AlwaysAutoResize))
                            {
                                ImGui.SetWindowFontScale(1.3F);
                                ImGui.Text($"{FPS.GetFPS():n0} fps");
                            }
                            ImGui.End();
                        }
                        _sprite.End();
                        imGuiRender.Draw();

                        if (Services.CompassSettings.ShowRenderTime && PerfomanseTester.IsRunning)
                        {
                            PerfomanseTester.Stop();
                            Elapsed = PerfomanseTester.Elapsed;
                        }
                    }
                }
                catch (Exception e)
                {
                    DebugMessage(e.ToString());
                    _sprite.End();
                }
            }

            #endregion
        }