/// <summary>
        /// Gets the axis aligned bounding box of the orientated shape.
        /// </summary>
        /// <param name="orientation">The orientation of the shape.</param>
        /// <param name="box">The axis aligned bounding box of the shape.</param>
        public override void GetBoundingBox(ref FPMatrix orientation, out FPBBox box)
        {
            FPMatrix abs; FPMath.Absolute(ref orientation, out abs);
            FPVector temp;

            FPVector.Transform(ref halfSize, ref abs, out temp);

            box.max = temp;
            FPVector.Negate(ref temp, out box.min);
        }
示例#2
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        public void Transform(ref FPMatrix orientation)
        {
            FPVector halfExtents = FP.Half * (max - min);
            FPVector center      = FP.Half * (max + min);

            FPVector.Transform(ref center, ref orientation, out center);

            FPMatrix abs; FPMath.Absolute(ref orientation, out abs);

            FPVector.Transform(ref halfExtents, ref abs, out halfExtents);

            max = center + halfExtents;
            min = center - halfExtents;
        }
        /// <summary>
        /// Gets the axis aligned bounding box of the orientated shape. (Inlcuding all
        /// 'sub' shapes)
        /// </summary>
        /// <param name="orientation">The orientation of the shape.</param>
        /// <param name="box">The axis aligned bounding box of the shape.</param>
        public override void GetBoundingBox(ref FPMatrix orientation, out TSBBox box)
        {
            box.min = mInternalBBox.min;
            box.max = mInternalBBox.max;

            FPVector localHalfExtents = FP.Half * (box.max - box.min);
            FPVector localCenter      = FP.Half * (box.max + box.min);

            FPVector center;

            FPVector.Transform(ref localCenter, ref orientation, out center);

            FPMatrix abs; FPMath.Absolute(ref orientation, out abs);
            FPVector temp;

            FPVector.Transform(ref localHalfExtents, ref abs, out temp);

            box.max = center + temp;
            box.min = center - temp;
        }
示例#4
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        /// <summary>
        /// Transforms the bounding box into the space given by orientation and position.
        /// </summary>
        /// <param name="position"></param>
        /// <param name="orientation"></param>
        /// <param name="result"></param>
        internal void InverseTransform(ref FPVector position, ref FPMatrix orientation)
        {
            FPVector.Subtract(ref max, ref position, out max);
            FPVector.Subtract(ref min, ref position, out min);

            FPVector center;

            FPVector.Add(ref max, ref min, out center);
            center.x *= FP.Half; center.y *= FP.Half; center.z *= FP.Half;

            FPVector halfExtents;

            FPVector.Subtract(ref max, ref min, out halfExtents);
            halfExtents.x *= FP.Half; halfExtents.y *= FP.Half; halfExtents.z *= FP.Half;

            FPVector.TransposedTransform(ref center, ref orientation, out center);

            FPMatrix abs; FPMath.Absolute(ref orientation, out abs);

            FPVector.TransposedTransform(ref halfExtents, ref abs, out halfExtents);

            FPVector.Add(ref center, ref halfExtents, out max);
            FPVector.Subtract(ref center, ref halfExtents, out min);
        }