public static void InitTextures(FPCanvas canvas)
 {
     speedPowerUpTexture = canvas.CreateTexture(Resources.speed_symbol);
 }
 public static void InitTexture(FPCanvas canvas)
 {
     backgroundTexture = canvas.CreateTexture(Resources.marbleblue);
     fontTexture = canvas.CreateTexture(Resources.AndaleMono, true);
 }
 public static void InitTextures(FPCanvas canvas)
 {
     playerTexture = canvas.CreateTexture(Resources.ball);
     jumpTexture = canvas.CreateTexture(Resources.speed);
 }
 public static void InitTextures(FPCanvas canvas)
 {
     magnetTexture = canvas.CreateTexture(Resources.magnet);
 }
 public static void InitTextures(FPCanvas canvas)
 {
     exitTexture = canvas.CreateTexture(Resources.exit);
 }
 public static void InitTextures(FPCanvas canvas)
 {
     movableTexture = canvas.CreateTexture(Resources.movable);
 }
 public static void InitTextures(FPCanvas canvas)
 {
     diamondTexture = canvas.CreateTexture(Resources.diamond);
 }
 public void AddTexture(FPCanvas canvas, Bitmap bitmap)
 {
     textures.Add(canvas.CreateTexture(bitmap));
 }
 public static void InitTextures(FPCanvas canvas)
 {
     platformTexture = canvas.CreateTexture(Resources.plos_marble);
 }