public static void InitTextures(FPCanvas canvas) { speedPowerUpTexture = canvas.CreateTexture(Resources.speed_symbol); }
public static void InitTexture(FPCanvas canvas) { backgroundTexture = canvas.CreateTexture(Resources.marbleblue); fontTexture = canvas.CreateTexture(Resources.AndaleMono, true); }
public static void InitTextures(FPCanvas canvas) { playerTexture = canvas.CreateTexture(Resources.ball); jumpTexture = canvas.CreateTexture(Resources.speed); }
public static void InitTextures(FPCanvas canvas) { magnetTexture = canvas.CreateTexture(Resources.magnet); }
public static void InitTextures(FPCanvas canvas) { exitTexture = canvas.CreateTexture(Resources.exit); }
public static void InitTextures(FPCanvas canvas) { movableTexture = canvas.CreateTexture(Resources.movable); }
public static void InitTextures(FPCanvas canvas) { diamondTexture = canvas.CreateTexture(Resources.diamond); }
public void AddTexture(FPCanvas canvas, Bitmap bitmap) { textures.Add(canvas.CreateTexture(bitmap)); }
public static void InitTextures(FPCanvas canvas) { platformTexture = canvas.CreateTexture(Resources.plos_marble); }