static JumpMenu()
 {
     FMenu.AddGroupLabel("Zıplama");
     FMenu.AddGroupLabel(
         "Bas T & İmlecin olduğu yerdeki düşmana zıpla");
     FMenu.AddGroupLabel("Tuşu değiştirmek için  Flee  orbwalker menu");
     _useE        = FMenu.Add("jumpE", new CheckBox("Kullan E (enemy inside of cursor drawing)"));
     _eDistanceIn = FMenu.Add("jumpEDistanceIn",
                              new Slider("Elleme", 100, 0, 1000));
     _eDistanceOut = FMenu.Add("jumpEDistanceOut",
                               new Slider("Elleme", 100, 0, 1000));
 }
示例#2
0
 static JumpMenu()
 {
     FMenu.AddGroupLabel("Jump Options");
     FMenu.AddGroupLabel(
         "Hold T & put cursor on enemy you want to jump on");
     FMenu.AddGroupLabel("To change keybind change Flee in orbwalker menu");
     _useE        = FMenu.Add("jumpE", new CheckBox("Use E (enemy inside of cursor drawing)"));
     _eDistanceIn = FMenu.Add("jumpEDistanceIn",
                              new Slider("charge E when target is x units inside E range", 100, 0, 1000));
     _eDistanceOut = FMenu.Add("jumpEDistanceOut",
                               new Slider("Use E when enemy is x distance away", 100, 0, 1000));
 }
 static FleeMenu()
 {
     FMenu.AddGroupLabel("Flee Ayarları");
     _useE2 = FMenu.Add("flee", new CheckBox("Kullan Flee"));
 }
示例#4
0
文件: Config.cs 项目: spall9/Ninja
 static FleeMenu()
 {
     FMenu.AddGroupLabel("Flee Options");
     _useE2 = FMenu.Add("flee", new CheckBox("Use Flee"));
 }
示例#5
0
 static FleeMenu()
 {
     FMenu.AddGroupLabel("Flee(kaçma)Ayarları");
     _useQ = FMenu.Add("fleeQ", new CheckBox("Kullan Q"));
 }
 static FleeMenu()
 {
     FMenu.AddGroupLabel("Flee");
     _useW = FMenu.Add("fleeW", new CheckBox("Kullan W"));
 }