static JumpMenu() { FMenu.AddGroupLabel("Zıplama"); FMenu.AddGroupLabel( "Bas T & İmlecin olduğu yerdeki düşmana zıpla"); FMenu.AddGroupLabel("Tuşu değiştirmek için Flee orbwalker menu"); _useE = FMenu.Add("jumpE", new CheckBox("Kullan E (enemy inside of cursor drawing)")); _eDistanceIn = FMenu.Add("jumpEDistanceIn", new Slider("Elleme", 100, 0, 1000)); _eDistanceOut = FMenu.Add("jumpEDistanceOut", new Slider("Elleme", 100, 0, 1000)); }
static JumpMenu() { FMenu.AddGroupLabel("Jump Options"); FMenu.AddGroupLabel( "Hold T & put cursor on enemy you want to jump on"); FMenu.AddGroupLabel("To change keybind change Flee in orbwalker menu"); _useE = FMenu.Add("jumpE", new CheckBox("Use E (enemy inside of cursor drawing)")); _eDistanceIn = FMenu.Add("jumpEDistanceIn", new Slider("charge E when target is x units inside E range", 100, 0, 1000)); _eDistanceOut = FMenu.Add("jumpEDistanceOut", new Slider("Use E when enemy is x distance away", 100, 0, 1000)); }
static FleeMenu() { FMenu.AddGroupLabel("Flee Ayarları"); _useE2 = FMenu.Add("flee", new CheckBox("Kullan Flee")); }
static FleeMenu() { FMenu.AddGroupLabel("Flee Options"); _useE2 = FMenu.Add("flee", new CheckBox("Use Flee")); }
static FleeMenu() { FMenu.AddGroupLabel("Flee(kaçma)Ayarları"); _useQ = FMenu.Add("fleeQ", new CheckBox("Kullan Q")); }
static FleeMenu() { FMenu.AddGroupLabel("Flee"); _useW = FMenu.Add("fleeW", new CheckBox("Kullan W")); }