/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // NOTE: You HAVE TO init fmod in the Initialize(). // Otherwise, it may not work on some platforms. FMODManager.Init(FMODMode.CoreAndStudio, "Content"); //FMODManager.Init(FMODMode.Core, "Content"); // Use this if you don't want Studio functionality. UIController.Init(GraphicsDevice); SceneController.ChangeScene(new DemoSelectorScene()); base.Initialize(); }
protected override void Initialize() { FMODManager.Init(FMODMode.CoreAndStudio, "Content/FMOD/FMOD Project"); base.Initialize(); }