Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // NOTE: You HAVE TO init fmod in the Initialize().
            // Otherwise, it may not work on some platforms.
            FMODManager.Init(FMODMode.CoreAndStudio, "Content");
            //FMODManager.Init(FMODMode.Core, "Content"); // Use this if you don't want Studio functionality.

            UIController.Init(GraphicsDevice);
            SceneController.ChangeScene(new DemoSelectorScene());

            base.Initialize();
        }
Example #2
0
        protected override void Initialize()
        {
            FMODManager.Init(FMODMode.CoreAndStudio, "Content/FMOD/FMOD Project");

            base.Initialize();
        }