public void Play() { if (TriggerOnce && hasTriggered) { return; } if (String.IsNullOrEmpty(Event)) { return; } if (eventDescription == null) { Lookup(); eventDescription.isOneshot(out isOneshot); } // Let previous oneshot instances play out if (isOneshot && instance != null) { instance.release(); instance = null; } if (instance == null) { eventDescription.createInstance(out instance); } instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject, cachedRigidBody)); foreach (var param in Params) { instance.setParameterValue(param.Name, param.Value); } instance.start(); hasTriggered = true; // Only want to update if we need to set 3D attributes bool is3d = false; eventDescription.is3D(out is3d); if (is3d) { enabled = true; } }
public void Play() { if (TriggerOnce && hasTriggered) { return; } if (EventReference.IsNull) { return; } cachedParams.Clear(); if (!eventDescription.isValid()) { Lookup(); } bool isSnapshot; eventDescription.isSnapshot(out isSnapshot); if (!isSnapshot) { eventDescription.isOneshot(out isOneshot); } bool is3D; eventDescription.is3D(out is3D); IsActive = true; if (is3D && !isOneshot && Settings.Instance.StopEventsOutsideMaxDistance) { RuntimeManager.RegisterActiveEmitter(this); RuntimeManager.UpdateActiveEmitter(this, true); } else { PlayInstance(); } }
public void Play() { if (TriggerOnce && hasTriggered) { return; } if (string.IsNullOrEmpty(Event)) { return; } cachedParams.Clear(); if (!eventDescription.isValid()) { Lookup(); } if (!Event.StartsWith(SnapshotString, StringComparison.CurrentCultureIgnoreCase)) { eventDescription.isOneshot(out isOneshot); } bool is3D; eventDescription.is3D(out is3D); IsActive = true; if (is3D && !isOneshot && Settings.Instance.StopEventsOutsideMaxDistance) { RuntimeManager.RegisterActiveEmitter(this); RuntimeManager.UpdateActiveEmitter(this, true); } else { PlayInstance(); } }
public void Play() { if (TriggerOnce && hasTriggered) { return; } if (String.IsNullOrEmpty(Event)) { return; } if (!eventDescription.isValid()) { Lookup(); } if (!Event.StartsWith(SnapshotString, StringComparison.CurrentCultureIgnoreCase)) { eventDescription.isOneshot(out isOneshot); } bool is3D; eventDescription.is3D(out is3D); if (!instance.isValid()) { instance.clearHandle(); } // Let previous oneshot instances play out if (isOneshot && instance.isValid()) { instance.release(); instance.clearHandle(); } if (!instance.isValid()) { eventDescription.createInstance(out instance); // Only want to update if we need to set 3D attributes if (is3D) { var rigidBody = GetComponent <Rigidbody>(); var rigidBody2D = GetComponent <Rigidbody2D>(); var transform = GetComponent <Transform>(); if (rigidBody) { instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject, rigidBody)); RuntimeManager.AttachInstanceToGameObject(instance, transform, rigidBody); } else { instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject, rigidBody2D)); RuntimeManager.AttachInstanceToGameObject(instance, transform, rigidBody2D); } } } foreach (var param in Params) { instance.setParameterValue(param.Name, param.Value); } if (is3D && OverrideAttenuation) { instance.setProperty(FMOD.Studio.EVENT_PROPERTY.MINIMUM_DISTANCE, OverrideMinDistance); instance.setProperty(FMOD.Studio.EVENT_PROPERTY.MAXIMUM_DISTANCE, OverrideMaxDistance); } instance.start(); hasTriggered = true; }
public void Play() { if (TriggerOnce && hasTriggered) { return; } if (String.IsNullOrEmpty(Event)) { return; } if (eventDescription == null) { Lookup(); } bool isOneshot = false; if (!Event.StartsWith("snapshot", StringComparison.CurrentCultureIgnoreCase)) { eventDescription.isOneshot(out isOneshot); } bool is3D; eventDescription.is3D(out is3D); if (instance != null && !instance.isValid()) { instance = null; } // Let previous oneshot instances play out if (isOneshot && instance != null) { instance.release(); instance = null; } if (instance == null) { eventDescription.createInstance(out instance); // Only want to update if we need to set 3D attributes if (is3D) { var rigidBody = GetComponent <Rigidbody>(); var transform = GetComponent <Transform>(); instance.set3DAttributes(RuntimeUtils.To3DAttributes(gameObject, rigidBody)); RuntimeManager.AttachInstanceToGameObject(instance, transform, rigidBody); } } foreach (var param in Params) { instance.setParameterValue(param.Name, param.Value); } instance.start(); hasTriggered = true; }