public void Play(string audioPath, bool loop = false, int loopCount = -1)
        {
            if (!Game.dummyAudioOn)
            {
                return;
            }

            Stop();

            FMOD.Sound sound = _audioMaster.LoadSound(audioPath);

            if (loop)
            {
                sound.setMode(FMOD.MODE.LOOP_NORMAL);
                sound.setLoopCount(loopCount - 1);
            }
            else
            {
                sound.setMode(FMOD.MODE.LOOP_OFF);
            }

            FMOD.RESULT result;

            result = _audioMaster.GetFmodSystem().playSound(sound, null, true, out _channel); // 3rd parameter : paused
            if (result != FMOD.RESULT.OK)
            {
                Console.WriteLine("[SpeakerComponent Play] FMOD playSound failed : " + result);
            }

            UpdateSpeakerAttributes();
            setVolume(100.0f);
            PauseResume();
        }
示例#2
0
文件: Sound.cs 项目: PDecker1/mario
        public void UpdateSound(string name, ref FMOD.Sound s, Boolean Loop)
        {
            FMOD.RESULT result;
            string      strNameSpace =
                System.Reflection.Assembly.GetExecutingAssembly().GetName().Name.ToString();

            Stream str = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream(strNameSpace + ".Sounds." + name);

            //Block = new Bitmap(str);
            byte[] Arr = new byte[str.Length];
            str.Read(Arr, 0, (int)str.Length);
            FMOD.CREATESOUNDEXINFO inf = new FMOD.CREATESOUNDEXINFO();
            inf.cbsize = Marshal.SizeOf(inf);
            inf.length = (uint)str.Length;

            result = soundsystem.createSound(Arr, FMOD.MODE.SOFTWARE | FMOD.MODE.OPENMEMORY | FMOD.MODE._3D, ref inf, ref s);
            ERRCHECK(result);

            if (!Loop)
            {
                s.setMode(FMOD.MODE.LOOP_OFF);
            }
            else
            {
                s.setMode(FMOD.MODE.LOOP_NORMAL);
            }

            ERRCHECK(result);
        }
示例#3
0
        private void PlaySound_Load(object sender, System.EventArgs e)
        {
            uint version = 0;

            FMOD.RESULT result;

            /*
             *  Create a System object and initialize.
             */
            result = FMOD.Factory.System_Create(ref system);
            ERRCHECK(result);

            result = system.getVersion(ref version);
            ERRCHECK(result);
            if (version < FMOD.VERSION.number)
            {
                MessageBox.Show("Error!  You are using an old version of FMOD " + version.ToString("X") + ".  This program requires " + FMOD.VERSION.number.ToString("X") + ".");
                Application.Exit();
            }

            result = system.init(32, FMOD.INITFLAGS.NORMAL, (IntPtr)null);
            ERRCHECK(result);

            result = system.createSound("../../../../../examples/media/drumloop.wav", FMOD.MODE.HARDWARE, ref sound1);
            ERRCHECK(result);

            result = sound1.setMode(FMOD.MODE.LOOP_OFF);
            ERRCHECK(result);

            result = system.createSound("../../../../../examples/media/jaguar.wav", FMOD.MODE.SOFTWARE, ref sound2);
            ERRCHECK(result);

            result = system.createSound("../../../../../examples/media/swish.wav", FMOD.MODE.HARDWARE, ref sound3);
            ERRCHECK(result);
        }
示例#4
0
        void createFMODSound(string fn)
        {
            // load the _sound
            FMOD.RESULT r;
            r = MusicEngine.AudioEngine.createSound(fn, FMOD.MODE.SOFTWARE, ref _sound);

            if (Util.ERRCHECK(r))
            {
                throw new ContentLoadException(Util.ERRMSG(r));
            }
            else
            {
                if (_sound != null)
                {
                    r = _sound.setMode(FMOD.MODE.LOOP_NORMAL);  // enable loop functionality,
                    Util.ERRCHECK(r);
                    r = _sound.setLoopCount(0);                 // but do not loop by default
                    Util.ERRCHECK(r);

                    // determine sample duration
                    uint l = 0;
                    r = _sound.getLength(ref l, FMOD.TIMEUNIT.MS);
                    if (!Util.ERRCHECK(r))
                    {
                        _soundDuration = ((double)l) / 1000.0;
                    }
                }
                else
                {
                    Util.Log("AudioSample.createFMODSound(): Error, _sound is null.");
                }
            }
        }
示例#5
0
        private void playButton_Click(object sender, System.EventArgs e)
        {
            FMOD.RESULT result;

            if (looping)
            {
                result = sound.setMode(FMOD.MODE.LOOP_NORMAL);
            }
            else
            {
                result = sound.setMode(FMOD.MODE.LOOP_OFF);
            }
            ERRCHECK(result);

            result = system.playSound(FMOD.CHANNELINDEX.REUSE, sound, false, ref channel);
            ERRCHECK(result);
        }
示例#6
0
        public override void Initialize()
        {
            base.Initialize();

            GameContainer.SoundSystem.createSound("nectar\\sounds\\wind_med.ogg", FMOD.MODE.HARDWARE, ref windGust1);
            GameContainer.SoundSystem.createSound("nectar\\sounds\\wind_quiet.ogg", FMOD.MODE.HARDWARE, ref windGust2);
            GameContainer.SoundSystem.createSound("nectar\\sounds\\wind_quiet2.ogg", FMOD.MODE.HARDWARE, ref windGust3);

            windGust1.setMode(FMOD.MODE.DEFAULT);
            windGust2.setMode(FMOD.MODE.DEFAULT);
            windGust3.setMode(FMOD.MODE.DEFAULT);
        }
示例#7
0
        public void SetLoop(bool Loop)
        {
            if (!SoundSystem.AudioFound)
            {
                return;
            }

            RESULT result = RESULT.OK;

            if (Loop)
            {
                result = _sound.setMode(FMOD.MODE.LOOP_NORMAL);
            }
            else
            {
                result = _sound.setMode(FMOD.MODE.LOOP_OFF);
            }

            if (result != RESULT.OK)
            {
                throw new Exception("Loop Count Set Failed\r\n" + result.ToString());
            }
        }
示例#8
0
        public override void Initialize()
        {
            base.Initialize();

            GameContainer.SoundSystem.createSound("Content\\Sounds\\hit1.wav", FMOD.MODE.HARDWARE, ref hit1);
            GameContainer.SoundSystem.createSound("Content\\Sounds\\hit2.wav", FMOD.MODE.HARDWARE, ref hit2);
            GameContainer.SoundSystem.createSound("Content\\Sounds\\hit3.wav", FMOD.MODE.HARDWARE, ref hit3);

            hit1.setMode(FMOD.MODE.LOOP_OFF);
            hit2.setMode(FMOD.MODE.LOOP_OFF);
            hit3.setMode(FMOD.MODE.LOOP_OFF);

            GameContainer.SoundSystem.createSound("Content\\Sounds\\score.wav", FMOD.MODE.HARDWARE, ref score);

            score.setMode(FMOD.MODE.LOOP_OFF);
        }
示例#9
0
        private void comboBox1_SelectedIndexChanged(object sender, System.EventArgs e)
        {
            FMOD.RESULT result;
            int         selected = comboBox1.SelectedIndex;

            result = systemA.setDriver(selected);
            ERRCHECK(result);

            result = systemA.init(32, FMOD.INITFLAGS.NORMAL, (IntPtr)null);
            ERRCHECK(result);

            comboBox1.Enabled = false;
            playA.Enabled     = true;

            /*
             *  Load a sample into soundcard
             */
            result = systemA.createSound("../../../../../examples/media/drumloop.wav", FMOD.MODE.HARDWARE, ref soundA);
            ERRCHECK(result);
            result = soundA.setMode(FMOD.MODE.LOOP_OFF);
            ERRCHECK(result);
        }
示例#10
0
        private void MultiSpeakerOutput_Load(object sender, System.EventArgs e)
        {
            uint version = 0;

            FMOD.RESULT result;

            /*
             *  Create a System object and initialize.
             */
            result = FMOD.Factory.System_Create(ref system);
            ERRCHECK(result);

            result = system.getVersion(ref version);
            ERRCHECK(result);
            if (version < FMOD.VERSION.number)
            {
                MessageBox.Show("Error!  You are using an old version of FMOD " + version.ToString("X") + ".  This program requires " + FMOD.VERSION.number.ToString("X") + ".");
                Application.Exit();
            }

            /*
             * Choose the highest mode possible.
             * If the user doesn't have 7.1 speakers, then only the speakers they have will be audible.
             */
            system.setSpeakerMode(FMOD.SPEAKERMODE._7POINT1);
            ERRCHECK(result);

            result = system.init(32, FMOD.INITFLAGS.NORMAL, (IntPtr)null);
            ERRCHECK(result);

            result = system.createSound("../../../../../examples/media/drumloop.wav", (FMOD.MODE.SOFTWARE | FMOD.MODE._2D), ref sound1);
            ERRCHECK(result);
            result = sound1.setMode(FMOD.MODE.LOOP_OFF);
            ERRCHECK(result);

            result = system.createSound("../../../../../examples/media/stereo.ogg", (FMOD.MODE.SOFTWARE | FMOD.MODE._2D), ref sound2);
            ERRCHECK(result);
        }
        private void threeD_Load(object sender, System.EventArgs e)
        {
            uint version = 0;

            FMOD.RESULT result;

            trackBarPosition.Enabled = false;

            /*
             *  Create a System object and initialize.
             */
            result = FMOD.Factory.System_Create(ref system);
            ERRCHECK(result);

            result = system.getVersion(ref version);
            ERRCHECK(result);
            if (version < FMOD.VERSION.number)
            {
                MessageBox.Show("Error!  You are using an old version of FMOD " + version.ToString("X") + ".  This program requires " + FMOD.VERSION.number.ToString("X") + ".");
                Application.Exit();
            }

            FMOD.CAPS        caps        = FMOD.CAPS.NONE;
            FMOD.SPEAKERMODE speakermode = FMOD.SPEAKERMODE.STEREO;

            int           outputrate = 0;
            StringBuilder name       = new StringBuilder(128);

            result = system.getDriverCaps(0, ref caps, ref outputrate, ref speakermode);
            ERRCHECK(result);

            result = system.setSpeakerMode(speakermode);                                         /* Set the user selected speaker mode. */
            ERRCHECK(result);

            if ((caps & FMOD.CAPS.HARDWARE_EMULATED) == FMOD.CAPS.HARDWARE_EMULATED)             /* The user has the 'Acceleration' slider set to off!  This is really bad for latency!. */
            {                                                                                    /* You might want to warn the user about this. */
                result = system.setDSPBufferSize(1024, 10);                                      /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */
                ERRCHECK(result);
            }

            FMOD.GUID guid = new FMOD.GUID();

            result = system.getDriverInfo(0, name, 256, ref guid);
            ERRCHECK(result);

            if (name.ToString().IndexOf("SigmaTel") != -1)               /* Sigmatel sound devices crackle for some reason if the format is pcm 16bit.  pcm floating point output seems to solve it. */
            {
                result = system.setSoftwareFormat(48000, FMOD.SOUND_FORMAT.PCMFLOAT, 0, 0, FMOD.DSP_RESAMPLER.LINEAR);
                ERRCHECK(result);
            }

            result = system.init(32, FMOD.INITFLAGS.NORMAL, (IntPtr)null);
            if (result == FMOD.RESULT.ERR_OUTPUT_CREATEBUFFER)
            {
                result = system.setSpeakerMode(FMOD.SPEAKERMODE.STEREO);                             /* Ok, the speaker mode selected isn't supported by this soundcard.  Switch it back to stereo... */
                ERRCHECK(result);

                result = system.init(32, FMOD.INITFLAGS.NORMAL, (IntPtr)null);                        /* Replace with whatever channel count and flags you use! */
                ERRCHECK(result);
            }

            /*
             *  Set the distance units. (meters/feet etc).
             */
            result = system.set3DSettings(1.0f, DISTANCEFACTOR, 1.0f);
            ERRCHECK(result);

            /*
             *  Load some sounds
             */
            result = system.createSound("../../../../../examples/media/drumloop.wav", (FMOD.MODE.HARDWARE | FMOD.MODE._3D), ref sound1);
            ERRCHECK(result);
            result = sound1.set3DMinMaxDistance(2.0f * DISTANCEFACTOR, 10000.0f * DISTANCEFACTOR);
            ERRCHECK(result);
            result = sound1.setMode(FMOD.MODE.LOOP_NORMAL);
            ERRCHECK(result);

            result = system.createSound("../../../../../examples/media/jaguar.wav", (FMOD.MODE.HARDWARE | FMOD.MODE._3D), ref sound2);
            ERRCHECK(result);
            result = sound2.set3DMinMaxDistance(2.0f * DISTANCEFACTOR, 10000.0f * DISTANCEFACTOR);
            ERRCHECK(result);
            result = sound2.setMode(FMOD.MODE.LOOP_NORMAL);
            ERRCHECK(result);

            result = system.createSound("../../../../../examples/media/swish.wav", (FMOD.MODE.HARDWARE | FMOD.MODE._2D), ref sound3);
            ERRCHECK(result);

            /*
             *  Play sounds at certain positions
             */
            {
                FMOD.VECTOR pos1 = new FMOD.VECTOR();
                pos1.x = -10.0f * DISTANCEFACTOR; pos1.y = -0.0f; pos1.z = 0.0f;

                FMOD.VECTOR vel1 = new FMOD.VECTOR();
                vel1.x = 0.0f; vel1.y = 0.0f; vel1.z = 0.0f;

                result = system.playSound(FMOD.CHANNELINDEX.FREE, sound1, true, ref channel1);
                ERRCHECK(result);
                result = channel1.set3DAttributes(ref pos1, ref vel1);
                ERRCHECK(result);
                result = channel1.setPaused(false);
                ERRCHECK(result);
            }

            {
                FMOD.VECTOR pos2 = new FMOD.VECTOR();
                pos2.x = 15.0f * DISTANCEFACTOR; pos2.y = -0.0f; pos2.z = -0.0f;

                FMOD.VECTOR vel2 = new FMOD.VECTOR();
                vel2.x = 0.0f; vel2.y = 0.0f; vel2.z = 0.0f;

                result = system.playSound(FMOD.CHANNELINDEX.FREE, sound2, true, ref channel2);
                ERRCHECK(result);
                result = channel2.set3DAttributes(ref pos2, ref vel2);
                ERRCHECK(result);
                result = channel2.setPaused(false);
                ERRCHECK(result);
            }

            lastpos.x = 0.0f;
            lastpos.y = 0.0f;
            lastpos.z = 0.0f;

            listenerpos.x = 0.0f;
            listenerpos.y = 0.0f;
            listenerpos.z = -1.0f * DISTANCEFACTOR;
        }