/** * Update the value of a particular SDK key * * @param id ID of sdk to set key for * @param key key to set * @param value new value */ public static void SetSdkValue(string sdkId, string key, string value) { Enhance.InitializeEnhance(); #if UNITY_EDITOR FGLEditorInternals.SetSdkValue(sdkId, key, value); #elif UNITY_ANDROID FGLAndroidInternals.SetSdkValue(sdkId, key, value); #elif UNITY_IOS FGLiOSInternals.SetSdkValue(sdkId, key, value); #endif }