/** * Set ad event on ready * * @param onReady executed when an ad is ready */ public static void SetOnReadyCallback(Action <string, string, string> onReady) { if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null) { string newName = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue); GameObject callbackObject = new GameObject(newName); callbackObject.AddComponent <FGLEnhance_Callbacks> (); } FGLEnhance_Callbacks.OnReadyCallback = onReady; InitializeEnhance(); #if UNITY_EDITOR FGLEditorInternals.SetOnReadyCallback(FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_ANDROID FGLAndroidInternals.SetOnReadyCallback(FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_IOS FGLiOSInternals.SetOnReadyCallback(FGLEnhance_Callbacks.CallbackObjectName); #endif }