示例#1
0
	internal FFEngine()
	{
		s_instance = this;
		_gameManager = new GameManager();
		_uiManager = new UIManager();
		_eventManager = new EventManager();
		_inputManager = new InputManager();
	}
示例#2
0
 internal FFEngine()
 {
     s_instance    = this;
     _gameManager  = new RpgGameManager();
     _uiManager    = new UIManager();
     _eventManager = new EventManager();
     _inputManager = new InputManager();
 }
示例#3
0
 void Awake()
 {
     _engine = new FFEngine();
     Application.LoadLevel("UI");
     Application.LoadLevelAsync(levelToLoad);
 }
示例#4
0
	void Awake()
	{
		_engine = new FFEngine();
		Application.LoadLevel("UI");
		Application.LoadLevelAsync(levelToLoad);
	}