internal FFEngine() { s_instance = this; _gameManager = new GameManager(); _uiManager = new UIManager(); _eventManager = new EventManager(); _inputManager = new InputManager(); }
internal FFEngine() { s_instance = this; _gameManager = new RpgGameManager(); _uiManager = new UIManager(); _eventManager = new EventManager(); _inputManager = new InputManager(); }
void Awake() { _engine = new FFEngine(); Application.LoadLevel("UI"); Application.LoadLevelAsync(levelToLoad); }