private void InitializeForm() { InitializeComponent(); RButSideCarNo.Checked = true; FEngine = new FEngine(); FTransmission = new FTransmission(); }
public FGroundTransport() { InitializeComponent(); FEngine = new FEngine(); FTransmission = new FTransmission(); }
public FLandVehicle() { InitializeComponent(); FEngine = new FEngine(); }
// 添加UniversalPanel组件的GameObject被选中时触发该函数 void OnEnable() { np = target as FEngine; }