private void InitializeForm()
 {
     InitializeComponent();
     RButSideCarNo.Checked = true;
     FEngine       = new FEngine();
     FTransmission = new FTransmission();
 }
 public FGroundTransport()
 {
     InitializeComponent();
     FEngine       = new FEngine();
     FTransmission = new FTransmission();
 }
示例#3
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 public FLandVehicle()
 {
     InitializeComponent();
     FEngine = new FEngine();
 }
示例#4
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 // 添加UniversalPanel组件的GameObject被选中时触发该函数
 void OnEnable()
 {
     np = target as FEngine;
 }