public bool Equals(FTreeElement target) { return(meshIndex.Equals(target.meshIndex) && boundBox.Equals(target.boundBox) && boundSphere.Equals(target.boundSphere) && matrix_World.Equals(target.matrix_World)); }
public bool Equals(FBoundSection Target) { return(boundBox.Equals(Target.boundBox) && pivotPosition.Equals(Target.pivotPosition)); }