예제 #1
0
 public bool Equals(FTreeElement target)
 {
     return(meshIndex.Equals(target.meshIndex) && boundBox.Equals(target.boundBox) && boundSphere.Equals(target.boundSphere) && matrix_World.Equals(target.matrix_World));
 }
예제 #2
0
 public bool Equals(FBoundSection Target)
 {
     return(boundBox.Equals(Target.boundBox) && pivotPosition.Equals(Target.pivotPosition));
 }