示例#1
0
    public void OnGUI()
    {
        if (_shouldClearFocus)
        {
            GUI.FocusControl(string.Empty);
            _shouldClearFocus = false;
        }

        // Draw the GUI.
        GUI.Box(MenuBounds, "GUI demo");

        // Draw Spin button, and set up handling for it
        var spinButtonInteractor = _eyeXHost.GetInteractor(SpinButtonId);

        GUI.SetNextControlName(SpinButtonId);
        if (GUI.Button(SpinButtonBounds, "Take it for a spin") ||
            spinButtonInteractor.IsActivated())
        {
            // Either the button has been clicked, or the corresponding interactor has been activated
            StartCoroutine("ShowActivationFeedback", SpinButtonId);
            StartSpinning();
        }
        else if (spinButtonInteractor.GetActivationFocusState() == ActivationFocusState.HasActivationFocus)
        {
            // else, if user is looking at button while pressing down activation key
            GUI.FocusControl(SpinButtonId);
        }

        // Draw Stop button, and set up handling for it
        var stopButtonInteractor = _eyeXHost.GetInteractor(StopButtonId);

        GUI.SetNextControlName(StopButtonId);
        if (GUI.Button(StopButtonBounds, "Stop it") ||
            stopButtonInteractor.IsActivated())
        {
            // Either the button has been clicked, or the corresponding interactor has been activated
            StartCoroutine("ShowActivationFeedback", StopButtonId);
            StopSpinning();
        }
        else if (stopButtonInteractor.GetActivationFocusState() == ActivationFocusState.HasActivationFocus)
        {
            // else, if user is looking at button while pressing down activation key
            GUI.FocusControl(StopButtonId);
        }
    }
示例#2
0
    /// <summary>
    /// Update interactor location and act on events
    /// </summary>
    public void Update()
    {
        foreach (Transform menuItem in _menuItems)
        {
            var interactorId = menuItem.name;

            // Update location
            var interactor = _eyeXHost.GetInteractor(interactorId);
            interactor.Location = CreateLocation(menuItem, _gameMenu.IsVisible);

            // Check if activated
            if (interactor.IsActivated())
            {
                HandleActivation(interactorId);
            }

            // Check if focus has changed
            var activationFocusState = interactor.GetActivationFocusState();
            if (activationFocusState == ActivationFocusState.HasActivationFocus ||
                activationFocusState == ActivationFocusState.HasTentativeActivationFocus)
            {
                HighlightMenuItem(menuItem);
            }
            else
            {
                RestoreMenuItem(menuItem);
            }

            // Manually bind the Right Shift key to trigger an activation mode on, on key down
            if (Input.GetKeyDown(KeyCode.RightShift))
            {
                _eyeXHost.TriggerActivationModeOn();
            }

            // Manually bind the Right Shift key to trigger an activation, on key up
            if (Input.GetKeyUp(KeyCode.RightShift))
            {
                _eyeXHost.TriggerActivation();
            }
        }
    }
示例#3
0
    protected virtual void Update()
    {
        var interactor = _eyeXHost.GetInteractor(_interactorId);

        UpdateInteractorLocation(interactor);
    }