示例#1
0
        //1眼/2眼の切り替え.
        public void SwitchEyeMode(EyeMode eyeMode)
        {
            if (EyeMode.TwoEyes == eyeMode)
            {
                singleCamera.enabled   = false;
                leftEyeCamera.enabled  = true;
                rightEyeCamera.enabled = true;
            }
            else
            {
                singleCamera.enabled   = true;
                leftEyeCamera.enabled  = false;
                rightEyeCamera.enabled = false;
            }
            prevEyeMode    = currentEyeMode;
            currentEyeMode = eyeMode;

            return;
        }
示例#2
0
        private void Awake( )
        {
            //デフォルトで自動スリープを無効化しておく.
            Screen.sleepTimeout = SleepTimeout.NeverSleep;

            //子となるカメラを一度全て無効にしておく.
            Camera[] childCameraArray;

            childCameraArray = GetComponentsInChildren <Camera>( );
            foreach (Camera camera in childCameraArray)
            {
                if (gameObject != camera.gameObject)
                {
                    camera.enabled = false;
                }
            }
            //ARカメラ用に紐づけるARKit/ARCore用コンポーネントを設定する.
#if UNITY_ANDROID
            if (null != arBackgroundMaterial)
            {
                singleCamera.gameObject.SetActive(false);
                leftEyeCamera.gameObject.SetActive(false);
                rightEyeCamera.gameObject.SetActive(false);
                singleArCameraBackground = singleCamera.gameObject.AddComponent <GoogleARCore.ARCoreBackgroundRenderer>( );
                leftArCameraBackground   = leftEyeCamera.gameObject.AddComponent <GoogleARCore.ARCoreBackgroundRenderer>( );
                rightArCameraBackground  = rightEyeCamera.gameObject.AddComponent <GoogleARCore.ARCoreBackgroundRenderer>( );
                singleArCameraBackground.BackgroundMaterial = arBackgroundMaterial;
                leftArCameraBackground.BackgroundMaterial   = arBackgroundMaterial;
                rightArCameraBackground.BackgroundMaterial  = arBackgroundMaterial;
                singleCamera.gameObject.SetActive(true);
                leftEyeCamera.gameObject.SetActive(true);
                rightEyeCamera.gameObject.SetActive(true);
            }
#elif UNITY_IOS
            if (null != arBackgroundMaterial)
            {
                singleCamera.gameObject.SetActive(false);
                leftEyeCamera.gameObject.SetActive(false);
                rightEyeCamera.gameObject.SetActive(false);
                singleArCameraBackground = singleCamera.gameObject.AddComponent <HologlaARKitVideo>( );
                leftArCameraBackground   = leftEyeCamera.gameObject.AddComponent <HologlaARKitVideo>( );
                rightArCameraBackground  = rightEyeCamera.gameObject.AddComponent <HologlaARKitVideo>( );
                singleArCameraBackground.m_ClearMaterial = arBackgroundMaterial;
                leftArCameraBackground.m_ClearMaterial   = arBackgroundMaterial;
                rightArCameraBackground.m_ClearMaterial  = arBackgroundMaterial;
                singleCamera.gameObject.SetActive(true);
                leftEyeCamera.gameObject.SetActive(true);
                rightEyeCamera.gameObject.SetActive(true);
            }
#endif
            currentViewMode        = UserSettings.viewMode;
            currentEyeMode         = UserSettings.eyeMode;
            interpupillaryDistance = UserSettings.interpupillaryDistance;
            currentViewSize        = UserSettings.viewSize;

            SwitchViewMode(currentViewMode);
            SwitchEyeMode(currentEyeMode);
            ApplyIPD(interpupillaryDistance);
            SwitchViewSize(currentViewSize);

            return;
        }
示例#3
0
        private void Awake( )
        {
            //デフォルトで自動スリープを無効化しておく.
            Screen.sleepTimeout = SleepTimeout.NeverSleep;

            //子となるカメラを一度全て無効にしておく.
            Camera[] childCameraArray;

            childCameraArray = GetComponentsInChildren <Camera>( );
            foreach (Camera camera in childCameraArray)
            {
                if (gameObject != camera.gameObject)
                {
                    camera.enabled = false;
                }
            }
            //ARカメラ用に紐づけるARKit/ARCore用コンポーネントを設定する.
#if UNITY_ANDROID
            if (null != arBackgroundMaterial)
            {
                singleCamera.gameObject.SetActive(true);
                leftEyeCamera.gameObject.SetActive(true);
                rightEyeCamera.gameObject.SetActive(true);
            }
#elif UNITY_IOS
            if (null != arBackgroundMaterial)
            {
                singleCamera.gameObject.SetActive(true);
                leftEyeCamera.gameObject.SetActive(true);
                rightEyeCamera.gameObject.SetActive(true);
            }
#endif
            if (null == arCameraBackgroundArray)
            {
                arCameraBackgroundArray = GetComponentsInChildren <ARCameraBackground>(true);
            }
            foreach (ARCameraBackground arCameraBackground in arCameraBackgroundArray)
            {
                arCameraBackground.useCustomMaterial = true;
                arCameraBackground.customMaterial    = arBackgroundMaterial;
            }

            currentViewMode        = UserSettings.viewMode;
            currentEyeMode         = UserSettings.eyeMode;
            interpupillaryDistance = UserSettings.interpupillaryDistance;
            currentViewSize        = UserSettings.viewSize;

            SwitchViewMode(currentViewMode);
            SwitchEyeMode(currentEyeMode);
            ApplyIPD(interpupillaryDistance);
            SwitchViewSize(currentViewSize);

#if UNITY_EDITOR
            if (null != transform.parent.gameObject && null == transform.parent.gameObject.GetComponent <EditorCameraController>( ))
            {
                transform.parent.gameObject.AddComponent <EditorCameraController>( );
            }
#endif

            return;
        }