public static void Main() { List<Card> listOfCards = new List<Card>(); Deck deck = new Deck(); listOfCards.Add(deck.GetNextCard()); listOfCards.Add(deck.GetNextCard()); listOfCards.Add(deck.GetNextCard()); listOfCards.Add(deck.GetNextCard()); List<PlayingCard> playingCards = new List<PlayingCard>(); foreach (var card in listOfCards) { Console.WriteLine(card); playingCards.Add(new PlayingCard(CardSuit.Club, card.Type)); } playingCards.Add(new PlayingCard(CardSuit.Club, CardType.Five)); playingCards.Add(new PlayingCard(CardSuit.Club, CardType.Ace)); playingCards.Add(new PlayingCard(CardSuit.Club, CardType.Six)); playingCards.Add(new PlayingCard(CardSuit.Club, CardType.Seven)); playingCards.Add(new PlayingCard(CardSuit.Spade, CardType.Eight)); playingCards.Add(new PlayingCard(CardSuit.Club, CardType.Nine)); playingCards.Add(new PlayingCard(CardSuit.Club, CardType.King)); playingCards.Sort(); foreach (var card in playingCards) { Console.WriteLine(card.NominalValue); //playingCards.Add(new PlayingCard(CardSuit.Club, card.Type)); } //playingCards.Add(new PlayingCard(CardSuit.Diamond, CardType.Ten)); //playingCards.Add(new PlayingCard(CardSuit.Club, CardType.Five)); //playingCards.Add(new PlayingCard(CardSuit.Club, CardType.Six)); //playingCards.Sort(); HandEvaluateRaiseTwo pk = new HandEvaluateRaiseTwo(); if (pk.Rules[PokerHands.Pair](playingCards)) { Console.WriteLine("pair"); } if (pk.Rules[PokerHands.TwoPair](playingCards)) { Console.WriteLine("twoPair"); } if (pk.Rules[PokerHands.Flush](playingCards)) { Console.WriteLine("flush"); } if (pk.Rules[PokerHands.Straight](playingCards)) { Console.WriteLine("straigth"); } }
internal static PokerHands EvaluateHandRaiseTwo(List<PlayingCard> playingCards) { HandEvaluateRaiseTwo pk = new HandEvaluateRaiseTwo(); playingCards.Sort(); if (pk.Rules[PokerHands.RoyalFlush](playingCards)) { return PokerHands.RoyalFlush; } else if (pk.Rules[PokerHands.StraightFlush](playingCards)) { return PokerHands.StraightFlush; } else if (pk.Rules[PokerHands.FourOfKind](playingCards)) { return PokerHands.FourOfKind; } else if (pk.Rules[PokerHands.FullHouse](playingCards)) { return PokerHands.FullHouse; } else if (pk.Rules[PokerHands.Flush](playingCards)) { return PokerHands.Flush; } else if (pk.Rules[PokerHands.Straight](playingCards)) { return PokerHands.Straight; } if (pk.Rules[PokerHands.ThreeOfKind](playingCards)) { return PokerHands.ThreeOfKind; } else if (pk.Rules[PokerHands.TwoPair](playingCards)) { return PokerHands.TwoPair; } else if (pk.Rules[PokerHands.Pair](playingCards)) { return PokerHands.Pair; } else if (pk.Rules[PokerHands.FlushDraw](playingCards)) { return PokerHands.FlushDraw; } else { return PokerHands.Nothing; } }