// Start is called before the first frame update void Start() { Material skin = FindObjectOfType <CoinSkin>().GetSkin(); GetComponent <MeshRenderer>().material = skin; rb = GetComponent <Rigidbody>(); arrow = GetComponentInChildren <ExtendableArrow>(true); cam = Camera.main; }
void Start() { rb = GetComponent <Rigidbody>(); arrow = GetComponentInChildren <ExtendableArrow>(); arrow.gameObject.SetActive(false); }