예제 #1
0
    // Start is called before the first frame update
    void Start()
    {
        Material skin = FindObjectOfType <CoinSkin>().GetSkin();

        GetComponent <MeshRenderer>().material = skin;

        rb    = GetComponent <Rigidbody>();
        arrow = GetComponentInChildren <ExtendableArrow>(true);
        cam   = Camera.main;
    }
예제 #2
0
 void Start()
 {
     rb    = GetComponent <Rigidbody>();
     arrow = GetComponentInChildren <ExtendableArrow>();
     arrow.gameObject.SetActive(false);
 }