示例#1
0
 public void AddForceToAllObject()
 {
     Collider2D[] objectsInArea = Physics2D.OverlapCircleAll(transform.position, Radius);
     foreach (Collider2D collider in objectsInArea)
     {
         if (collider.gameObject.layer == 8)
         {
             Explosions.ExplosionEffect(collider.gameObject, this.gameObject, explosionForce);
         }
     }
 }